S3-3: Investigate simple situations that involve elements of chance by comparing experimental results with expectations from models of all the outcomes, acknowledging that samples vary.
This means students will understand that probability is about the chance of outcomes occurring. At Level Three students should recognise that it is not possible to know the exact probability of something occurring in most everyday situations, for example the chance of a day in March being fine. They should understand that trialling must be used to gain information about the situation and that the results of trial samples vary, for example March 2008 is likely to be different from March 2009. Contrived chance events are used to highlight the variation between expected outcomes from models, and experimental outcomes from trialling. Level Three students are expected to use systematic methods such as listing, tree diagrams with equally likely outcomes, or tables to find all the possible outcomes of simple situations such as tossing coins, drawing cards, or rolling dice. They should accept that experimental samples from those situations, for example tossing a coin ten times, vary from one another, and from the proportions expected from a model, that is, most times five heads do not come up.
use addition and subtraction to solve money problems
compare probability chances
find the area of a rectangle (Problem 1)
solve puzzles involving 3 dimensional drawings (Problem 2)
use addition to solve puzzles (Problem 3)
find outcomes using a diagram (Problem 4)
- Students will be able to construct a model of the possible outcomes of a situation.
- Students will be able to identify and evaluate probability within real life contexts.
- Use tree diagrams and two-way tables to find all the combinations for a simple pairing situation.
- Use multiplication to count all the possible combinations (and permutations).
- Use models of all the possible outcomes, and experimental results, to compare the chances of different outcomes.
- Systematically find all possible outcomes of an event using tree diagrams and organised lists.
compare results of experimental probabilities with other people
write the probability as a fraction
use addition facts to solve problems (Problem 1)
use subtraction facts and place value knowledge to solve problems (Problem 2)
find outcomes using a systematic approach (Problems 3 and 4)
interpret results from a dot plot
record results of a simple probability experiment
interpret results and decide if a game is fair
find all possible outcomes
graph the outcomes from a simple probability experiment
compare theoretical and experimental results
explore how results can vary from expectations
use addition and a systematic approach to solve puzzles (Problem 1)
find outcomes using a diagram (Problem 2)
use algebraic thinking to solve problems (Problem 3)
use addition strategies to solve problems (Problems 1 and 4)
find outcomes using a table or diagram (Problem 2)
continue a pattern (Problem 3)
find all possible outcomes
investigate if a game is fair
solve problems using subtraction facts
- Draw a diagram showing the top, side, front, and back of a solid figure.
- Make the net for a solid figure.
- Use co-ordinates on a map to identify the position of houses.
- Construct triangles and quadrilaterals by measuring appropriate lengths, and identify the properties of the shapes.
- Find all300
- Determine an experimental estimate of the probability of simple events using frequency tables.
- Determine the theoretical probability of simple events using percentages, fractions and decimals.
- Systematically find all possible outcomes of an event using tree diagrams and organised lists.
find a percentage of a number using a calculator
find the probability of an event occurring
find a percentage of a whole number (calculate interest rates)
find outcomes using a tree diagram (Problems 1 and 3)
use addition and subtraction facts to solve problems (Problem 4)
- Take samples and use them to make predictions.
- Compare theoretical and experimental probabilities.
find all possible combinations
use logic to solve problems
find outcomes using a diagram (Problem 1)
interpret three dimensional drawings (Problem 2)
use algebraic thinking to solve problesm (Problem 3)
explore averages (Problem 4)