The home of mathematics education in New Zealand.
Bridge Builder introduces users to simple linear number patterns.Bridge builder: triangles 1Bridge builder: triangles 2Bridge builder: quadrilateralsBridge builder: complex structuresBridge builder: pentagons
Circus Towers explores number patterns linked to spatial arangements.Circus towers: square stacksCircus towers: triangular towersCircus towers: triangular prismsCircus towers: rectangular prismsCircus towers: square pyramids
Hopper requires users to find the finishing point when counting on from a given starting point in various increments.Hopper: whole numbersHopper: tenthsHopper: hundredthsHopper: ultimateHopper challenge: whole numbersHopper challenge: tenthsHopper challenge: ultimate
Musical Number Patterns requires users to generate counting patterns.Musical Number Patterns: musical counterMusical number patterns: music makerMusical number patterns: odds and evensMusical number patterns: musical timesMusical number patterns: the challenge
Building Site requires users to show what an image seen from above would appear like when viewed from the side.Building site: level 1Building site: level 2Building site: level 3Building site: level 4
Photo Hunt requires users to rotate a 3d scene so that a 'photo' replicates a given 2D picture.Photo hunt: level 1Photo hunt: level 2Photo hunt: level 3Photo hunt: level 4Photo hunt
Shape Maker requires users to create 3D objects by spinning and extruding 2D shapes.Shape maker: simple objectsShape maker: blockerShape maker: stackerShape maker: replicatorShape maker: complex objects 1Shape maker: complex objects 2
Area Concept requires users to estimate and then calculate the area of rectangles and compound shapes.Finding the area of rectanglesFinding the area of compound shapesArea counting with Coco
Inside Cubes explores the cubic metre, including how many cubic centimetres, leading to the formula for volume.How big is a cubic metre?Inside a cubic metreWhat's in a cube? level 1What's in a cube? level 2Working it out!
Decimaster requires users to represent fractions and decimals in various different ways.Decimaster: match-up 1Decimaster: match-up 2Decimaster: match-up 3Decimaster plus: match-up 1Decimaster plus: match-up 2Decimaster plus: match-up 3Decimaster group: match-up 1Decimaster group: match-up 2Decimaster group: match-up 3
Design Briefs explores fractions and decimals in the context of proportions of areas.Design a parkDesign your own parkPark fractions
Divide It Up helps users explore grouping to solve division problems.Divide it up: kittensDivide it up: hardwareDivide it up: puppiesDivide it up: grouping toolDivide it up: sharing tool
Fraction Fiddle helps users explore problems involving fractions.Fraction fiddle: matching cake fractionsFraction fiddle: hit the appleFraction fiddle: shoot the hoopFraction fiddle: reach the target
Number Line helps users to record how they solve addition and subtraction problems using a number line.Number Line
Pobble Arrays uses an array model to explore factors and multiples.Pobble arrays: make multiplesPobble arrays: find a factorPobble arrays: find two factors
Scale Matters helps users explore numberlines with a variety of scales.Scale matters: tenthsScale matters: tens of thousandsScale matters: hundredthsScale matters: range of numbers
Squirt helps users explore and express proportional relationships.Squirt: two containers: level 1Squirt: two containers: level 2Squirt: two containers
The Difference Bar helps users solve subraction problems by partitioning and comparing.The difference bar: make your own hard subtractionsThe difference bar: generate hard subtractionsDifference bars
The Multiplier helps users solve multiplication problems by partitioning and combining.The multiplier: make your own easy multiplicationsThe multiplier: generate easy multiplicationsThe multiplier
The Part Adder helps users add numbers by partitioning and combining.The part-adder: make your own hard sumsThe part-adder: generate hard sumsThe part-adder
The Take-Away Bar helps users solve subraction problems by partitioning.The take-away bar: make your own hard subtractionsThe take-away bar: generate hard subtractionsTake-away bars
Wishball is a game involving addition and subtraction with place value.Wishball: whole numbersWishball: tenthsWishball: hundrethsWishball: thousandthsWishball: ultimateWishball challenge: whole numbersWishball challenge: tenthsWishball challenge: hundredthsWishball challenge: thousandthsWishball challenge: ultimate
Modeling Numbers helps users to explore numbers using a variety of representations.Modeling Numbers: 6-digit numbers
Multiplication and Division Basic Facts helps users to fill the gaps in their multiplication and division basic facts.An updated version of this Learning Object is available in e-ako maths. The stand-alone version is no longer available.
Place Value Addition provides a resource for illustrating addition problems using place value equipment.Place Value Addition
Place Value Subtraction provides a resource for illustrating subtraction problems using place value equipment.Place Value Subtraction
Dice Duels comprises a range of dice-based tutorials, activities and games that enable students to explore even and uneven distribution and bias.Dice duels: go-kart raceDice duels: fair or unfair?Dice duels: uneven distributionDice duels: bike raceDice duels: lucky 16 gameDice duels: airport additionDice duels: airport subtractionDice duels: tool
Healthy Life Survey involves students in the survey process, from selecting a topic through to writing a report on their findings.Healthy life survey: bringing lunch to schoolHealthy life survey: staying activeHealthy life survey: lunchtime activitiesHealthy life survey
Random Or Not explores random events with a focus on long run data being more reliable than short run data.Random or not: explore numbers of jubes (1:1:1)Random or not: explore numbers of jubes (1:1)Random or not: explore numbers of jubes (2:1)Random or not: explore runs of jubes (1:1:1)Random or not: explore runs of jubes (1:1)Random or not: explore runs of jubes (2:1)Random or not: explore alternating jubes (2:1) Random or not: explore alternating jubes (1:1)Random or not: analyse numbers of jubes (1:1:1)Random or not: analyse numbers of jubes (1:1)Random or not: analyse numbers of jubes (2:1)Random or not: analyse runs of jubes (1:1:1)Random or not: analyse runs of jubes (1:1)Random or not: analyse runs of jubes (2:1)Random or not: analyse alternating jubes (2:1)Random or not: analyse alternating jubes (1:1)
Home Internet Survey involves students in the survey process, from selecting a topic through to writing a report on their findings.Home internet survey: who?Home internet survey: what?Home internet survey: where?Home internet survey
Leisure Survey involves students in the survey process, from selecting a topic through to writing a report on their findings.Leisure survey: team sportLeisure survey: popular sportsLeisure survey: artistic activitiesLeisure survey
Mystery Spinner explores the relationship between sample space and likelihood of outcomes.Mystery spinner: challengeMystery spinner: match the graphMystery spinner
Spinners explores likelihood in the context of spinners constructed by the user.Spinners: basic builderSpinners: advanced builderSpinners: predict and testSpinners: spin and labelSpinners: exploreSpinners: match up
The Foul Food Maker explores likelihood in the context of a machine which randomly dispenses disgusting foods.The foul food maker: questions 1The foul food maker: questions 2The foul food maker: game
Spinner allows users to make spinners and use them to explore experimental probability; the results are shown as a table and graph.Spinner