### Purpose:

The purpose of this activity is to help your child to identify the ones, tens, hundreds and thousands in a number.

### Link to Number Framework:

Place Value, Stage 5

### What you need:

- Paper and Pencil

### What to do:

Play this game like Hangman.

- Place dashes on the paper to indicate how many digits are in the number. For example, the number 3 523 would be represented as: ___ ___ ___ ___ .
- Players ask questions to find out about the placement of digits within the number.

*Is there a five in the tens place?*

Is there a seven in the thousands place? - Players may also questions to find out which digits are contained in the number.

*Does the number have the digit eight in it?*

Is it in the ones place? - Other questions can be used to work out what the number is. For example:

*Is the tens digit odd?*

Is the hundreds digit greater than five? - Each time the answer to a question is "no", a piece is added to the hangman. As the digits are correctly guessed the digit is written into the appropriate place within the number.
- Encourage your child to be systematic in their approach by using lists of digits and eliminating these as they receive answers.

### What to expect your child to do:

- Be able to tell you what each digit within a number represents. For example, in the number 4 572, the 7 tells you how many tens are in the number and the 4 tells you how many thousands are in the number.