The Ministry is migrating nzmaths content to Tāhurangi.           
Relevant and up-to-date teaching resources are being moved to Tāhūrangi (tahurangi.education.govt.nz). 
When all identified resources have been successfully moved, this website will close. We expect this to be in June 2024. 
e-ako maths, e-ako Pāngarau, and e-ako PLD 360 will continue to be available. 

For more information visit https://tahurangi.education.govt.nz/updates-to-nzmaths

Purpose:

  • To practice recall of multiplication.

You need:

  • Game Board (PDF, 7 KB)
  • 2 dice or spinners - 1 2 3 4 5 6 7 8 9 10

How to play:

  • Each player has a turn to throw the two dice or spin the spinners.
  • Each player multiplies the two numbers thrown and records the result on their rocket. The results must be ordered from smallest to largest on the rocket.
  • If the player multiplies two numbers and gets an answer that cannot be placed on the board they miss a turn. For example, if they throw 4 and 5 and record 20 in one of the spaces and then on the next round throw 5 and 5 and record 25 directly above the 20 there would be no room to record 24 if they threw 6 and 4 on a future turn.
  • First player to fill in the rocket with the numbers in order is the winner.

Variation:

  • Use two 1-6 dice and have children multiplying and ordering numbers from 1 to 36.

Download a file of this activity:

PDF (10KB) or Word (25KB)