The Mirror Game

The Ministry is migrating nzmaths content to Tāhurangi.           
Relevant and up-to-date teaching resources are being moved to Tāhūrangi (tahurangi.education.govt.nz). 
When all identified resources have been successfully moved, this website will close. We expect this to be in June 2024. 
e-ako maths, e-ako Pāngarau, and e-ako PLD 360 will continue to be available. 

For more information visit https://tahurangi.education.govt.nz/updates-to-nzmaths

Purpose

This is a Level 2 Geometry activity from the Figure It Out Series.
A PDF of the student activity is included.

Achievement Objectives
GM2-7: Predict and communicate the results of translations, reflections, and rotations on plane shapes.
Student Activity

Click on the image to enlarge it. Click again to close. Download PDF (209 KB)

Specific Learning Outcomes

make a pattern showing reflection on a grid

Required Resource Materials
Different coloured multilink cubes

2 centimetre grid paper with at least 32 squares

2 back-to-back mirrors

FIO, Level 2-3, Geometry, The Mirror Game, page 22

Coloured pencils

A classmate

Activity

Game

The mirror game is designed for students to apply reflection symmetry. Although Perspex mirrors are ideal because a matched cube can be seen to coincide with its reflection, backed mirrors are adequate for students to check that they have placed the matching cube correctly.
The harder version of the game, involving composite pieces, fosters discussion about the properties of reflections. For example, consider the case:Although the size and shape of the object remains unchanged, its orientation (direction) changes. This
orientation change is described as a “flip” in American mathematics books.

reflection.

A flip is a useful way to describe the movement.

flip.

Note that the distance between any block and the mirror should be the
same as the distance between the image of the block and the mirror:

mirror.
As an extension to this activity, students may like to play The Rotation Game. In this game, players match a cube that is put down with its image after a quarter turn. For this reason, people play on four grids.
i. Player A places a cube:

grid1.

ii. Players B, C, D, in succession, match where the cube would end up in their quadrant after each quarter turn:

grid2.

iii. Player B has a turn placing

grid3.

iv. Players C, D, and A take turns to a different cube in their quadrant. match where the cube would end up in their quadrant after each quarter rotation:

grid4.

 

Students can check their attempts at placement by turning the paper a quarter turn and then back to its original position. The game is much more difficult if each player has a 3 x 3 quadrant, which makes the player’s total grid 12 centimetres x 12 centimetres, or a 4 x 4 quadrant grid, which is 16 centimetres x 16 centimetres in total.
As with The Mirror Game, students can take the cubes off one by one and colour the grid to record their pattern.

Attachments
Add to plan

Log in or register to create plans from your planning space that include this resource.


Level Two