The home of mathematics education in New Zealand.
Face Painter requires users to identify the faces of 3D objects that are a certain 2D shape.Face painter: finding faces 1Face painter: finding faces 2Face painter: locating facesFace painter: predicting faces
Finding Symmetry helps users determine whether shapes have one, two or three lines of symmetry.Finding symmetry: three lines: garden
Pasifika Patterns helps users learn about rotational and reflection symmetry.Pasifika Patterns
Angles helps users measure or draw angles using other angles as units of measurement.Angles
Dynamic Tools helps users explore fractions of shapes and grids.Shape fractionsDynamic fractions
Number Line helps users to record how they solve addition and subtraction problems using a number line.Number Line
Scale Matters helps users explore numberlines with a variety of scales.Scale matters: tensScale matters: hundredsScale matters: simple units
The Array introduces users to the array model of multiplication.The array
The Difference Bar helps users solve subraction problems by partitioning and comparing.The difference bar: make your own easy subtractionsThe difference bar: generate easy subtractionsDifference bars
The Part Adder helps users add numbers by partitioning and combining.The part-adder: make your own easy sumsThe part-adder: generate easy sumsThe part-adder
The Take-Away Bar helps users solve subraction problems by partitioning.The take-away bar: make your own easy subtractionsThe take-away bar: generate easy subtractionsTake-away bars
Wishball is a game involving addition and subtraction with place value.Wishball: tensWishball: hundredsWishball challenge: tensWishball challenge: hundreds
Modeling Numbers helps users to explore numbers using a variety of representations.Modeling Numbers: 3-digit numbers
Place Value Blocks allows users to build numbers with 1s, 10s, 100s and 1000s blocks.Place Value Blocks
Addition and Subtraction Basic Facts helps users to fill the gaps in their addition and subtraction basic facts.An updated version of this Learning Object is available in e-ako maths. The stand-alone version is no longer available.
Random Or Not explores random events with a focus on long run data being more reliable than short run data.Random or not: explore numbers of jubes (1:1:1)Random or not: explore numbers of jubes (1:1)
The Vile Vendor explores likelihood in the context of a machine which randomly dispenses disgusting drinks.The vile vendor: questionsThe vile vendor: best guess