This week we focus on connecting equations and graphs of linear relationships, and working with integers.

This page suggests activities for each day. Click to download a printable PDF to help keep track of progress.

**Day 1**

**Locating coordinates**

- Go to the learning object Plasers: choose coordinates (+).
- The game helps you to remember how coordinates work and practises adding integers (positive and negative numbers)
- Spend at least ten minutes playing the game.

**Integers e-ako**

- Go to the additive thinking pathway in e-ako maths.
- Choose e-ako AS4:50 (the 5th yellow button in the fourth row).
- Work through pages 1-10 which are about adding integers.
- Explain to a family member; “What happens when you add a negative number?”

**Integers Activity**

- Go to the activity Learning to Drive and answer the questions.
- Check your answers at the bottom of this page.
- How is going back forty years like adding -40?

**Day 2**

**Locating coordinates**

- Go back to the learning object Plasers: choose coordinates (+).
- Spend at least ten minutes playing the game.

**Integers e-ako**

- Go back to e-ako AS4:50 on the additive thinking pathway in e-ako maths.
- Work through pages 11-20 which are subtracting integers.
- Explain to a family member; “When does subtracting a negative number have the same effect as adding a positive number?”

**Integers activity**

- Go to the activity Walking the Plank. You will need to create two dice to play the game or alter two dice with stickers.
- Record the results of your games.
- Check your answers at the bottom of this page.
- Explain to a family member; "How is facing the boat, and walking backwards three paces, like subtracting -3?"

**Day 3**

**Locating coordinates**

- Go to the learning object Plasers: choose coordinates (+/-).
- In this version the plane has positive and negative numbers. Can you figure out how the four quadrants work?
- Spend at least ten minutes playing the game.

**Integers e-ako**

- Go to the additive thinking pathway in e-ako maths.
- Choose e-ako AS4:60 (the 6th yellow button in the fourth row).
- Work through pages 1-9 which are about a dollars and debts model for integers.
- Explain to a family member; “Why does losing a debt have the same effect as getting more money?”

**Integers Activity**

- Go to the activity Disappearing Dollars and answer the questions.
- Check your answers at the bottom of this page.

**Day 4**

**Locating coordinates**

- Go back to the learning object Plasers: choose coordinates (+/-).
- Spend at least ten minutes playing the game.

**Integers e-ako**

- Go back to e-ako AS4:60 on the additive thinking pathway in e-ako maths.
- Work through pages 10-15 which are about subtracting integers with a dollars and debts model.
- Does subtracting a number always make the answer smaller than the number you start with? Explain this to someone else.

**Integers activity**

- Go to the activity Integer Links. You will need to print this Copymaster.
- Play the game with someone else.

**Day 5**

**Graphing equations**

- Go to the learning object Plasers: enter an equation (+).
- This version asks you to enter equations.
- Spend at least ten minutes playing the game.

**Integers e-ako**

- Go back to e-ako AS4:60 on the additive thinking pathway in e-ako maths.
- Work through pages 16-25 which are about subtracting integers with a dollars and debts model.
- What are the rules for adding and subtracting integers? Explain these rules to someone else. Give some examples.

**Integers activity**

- Go to the activity Shifty Subtraction and complete the task.
- Check your answers at the bottom of this page.