Rocket - Where will I fit?

The Ministry is migrating nzmaths content to Tāhurangi.           
Relevant and up-to-date teaching resources are being moved to Tāhūrangi ( 
When all identified resources have been successfully moved, this website will close. We expect this to be in June 2024. 
e-ako maths, e-ako Pāngarau, and e-ako PLD 360 will continue to be available. 

For more information visit

Achievement Objectives
NA3-4: Know how many tenths, tens, hundreds, and thousands are in whole numbers.
NA4-4: Apply simple linear proportions, including ordering fractions.
NA4-6: Know the relative size and place value structure of positive and negative integers and decimals to three places.
NA5-5: Know commonly used fraction, decimal, and percentage conversions.
NA1-2: Know the forward and backward counting sequences of whole numbers to 100.
NA2-2: Know forward and backward counting sequences with whole numbers to at least 1000.
NA3-3: Know counting sequences for whole numbers.
Specific Learning Outcomes

Order numbers in the range 0–100.

Order the numbers in the range 0–1000.

Order whole numbers in the range 0–1 000 000.

Read decimals with tenths, count forwards and backwards in tenths, order decimals with tenths.

Find equivalent fractions and order fractions.

Identify and order decimals to three places.

Order fractions, decimals and percentages.

Description of Mathematics

Number Framework Stages 4- 8

Required Resource Materials
Standard 1-6 dice

Dodecahedral 0-9 dice


Each student needs to draw a “rocket” playing board like the one shown. The number of floors on the rocket can be increased where larger whole numbers or decimals are involved. The aim of the game is to fill every floor of the rocket with numbers in order.

If a player cannot place a number they have thrown, they miss that turn. Players take turns to roll a dice twice. From the numbers thrown, the students decide which two digit number they will use. For example, if five and three is thrown, the student could use 53 or 35.

The students then record the number on a level of the rocket where they think it best fits between 10 and 67. Once a number is written it cannot be moved.

Extension Activity

Repeat: The students can throw the dice three times to make a three-digit whole number and place that number between 110 and 667. Use other variations like using the three throws to make decimals and placing them between 1.1 and 6.67.

Add to plan

Log in or register to create plans from your planning space that include this resource.

Level One
Level Two
Level Three
Level Four
Level Five