This activity provides students with a fun, game context in which to practice their decimal number ordering skills.

Achievement Objectives
NA4-6: Know the relative size and place value structure of positive and negative integers and decimals to three places.
Specific Learning Outcomes

use their knowledge of the number system to create the biggest decimal number.

Required Resource Materials
Two sets of cards with 0-9 on them.


  1. Players are dealt 3 cards each with the remaining cards placed face down on the table.
  2. They take turns to draw a card from the pile and place it onto a blank space on their game board.
  3. The object of the game is to place the digits to make the largest decimal number. The player with the largest number wins. Once a card is placed it can not be moved.


Increase the numbers beyond the decimal place. To do this you will need to allow more cards in the pack.


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