The purpose of this unit is to develop knowledge and understanding of place value in three digit numbers. It is also to enable students to generalise from known two-digit facts, apply patterns associated with these to three digit numbers to 999, and to introduce 1000.

- Develop understanding of 3-digit numbers by composing and decomposing numbers to 1000.
- Understand the structure of 3-digt numbers by modelling them using a range of material representations and contexts.
- Develop understanding of some benchmark numbers to 1000.
- Explore and understand the structure and size of 1000.
- Use place value houses with understanding to reinforce powers of numbers, and the difference between place and face value.

This unit of work follows Building with tens in which the place value structure of 2-digit numbers is explored. Students have been building their understanding of a group of ten objects as a unit and they are beginning to connect this idea to our numeration system. This developing place value understanding is generalised here to apply to all three-digit numbers and to 1000.

As students work with a variety of place value materials, the connections between different representations should be clearly made, and the key ideas developed. Students begin by working with materials in which tens can be composed and decomposed with single units (eg. beans and containers) to using pre-grouped materials. Materials become *increasingly abstract* to the point where non -proportional models are used. The representation of a quantity by digits alone is in fact the most abstract. Here, the ability to competently use the same marker (digit) to represent different values, depends on the student having a sound conceptual understanding of the structure and patterns within our base ten system.

One focus of this unit is on building the understanding of the ‘trend setting’ structure of hundreds, tens and ones. This grouping of hundreds, tens and ones is repeated in our numeration system, as the size of numbers increases or decreases. It is a fundamental building block and must be well understood if students are to work intuitively with big numbers and decimals. An introduction to the magnitude of growth or ‘powers of ten’ is essential. As students are beginning to understand the multiplicative nature of our number system, they benefit from seeing what ten times bigger looks like with each place shift to the left.

‘Knowing’ numbers and being able to quickly partition them in a variety of ways enables students to develop efficient strategies to problem solve. It is therefore important that students have opportunities to *compose *and *decompose *three digit numbers in a variety of ways, as these making and breaking experiences build deeper knowledge of the place value structure. Knowing numbers also involves the students developing some personal ‘*benchmarks*’ of size. Having a sense of the relative size of 200, 250, 500, 750, 800, for example, provides the student with useful reference points for problem solving.

Maths language and communication skills continue to develop as students *read*, *write *and *show *three digit numbers, and talk about what they are doing. For example, using ‘ones’ or ‘units’ each time a number is described can be unnatural or awkward. Developing an implicit understanding that the 7 in ‘two hundreds, 3 tens and 7’ is 7 ones is useful. In these lessons mathematics communication is developed as students explain how they are using place value materials and the meaning they are making from them.

#### Links to the Number Framework

Stages 5- 6

The learning opportunities in this unit can be differentiated by providing or removing support to students and by varying the task requirements. Ways to differentiate the tasks include:

- Introducing fewer activities in each session to those students who need more support.
- Working with numbers to 150 before extending to numbers to 1000.
- Using some of the suggested activities as independent activities for students who need greater challenge.

Using the place value language structure within te reo Māori to develop and reinforce a conceptual understanding of place value. This was introduced with teen numbers, numbers to 100, and continues to numbers greater than 100. For example:

- Kotahi rau, toru tekau mā rua (one hundred, three tens and two, 132)
- Iwa rau, iwa tekau mā iwa (nine hundreds, nine tens and nine, 999)

In addition to supporting a conceptual understanding of the place value of numbers, the use of te reo supports the identity and language of Māori students.

- Abacus
- Plastic beans
- Plastic containers
- Ice cream containers
- MAB (Multibase Arithmetic Blocks) 1, 10, 100, 1000, also known as Dienes blocks.
- Place value houses (Trendsetter and Thousands) (Material Master 4-11)
- Hundreds board (Material Master 4-4)
- Thousands Book (Material Master 4-7)
- Arrow cards (Material Master 4-14)

Select one or more activities from the several activities that are suggested for each session in this unit. Alternatively the activities suggested for each session could span multiple sessions. Many of the activities could also form the basis of independent practice tasks.

#### Session 1

SLOs:

- Consolidate place value understanding of 2-digit numbers.
- Understand the structure of pre-grouped place value materials.
- Develop understanding of 3-digit numbers by composing and decomposing numbers to 1000.

__Activity 1__

- Begin the lesson by having the students skip count to 100 in tens, fives, fifties and twenties. Have a student model on the abacus, moving the relevant groupings of beads, as the class counts. For example, as the class counts 20, 40, 60, 80, 100, two full rows of beads are moved at each count.

- Using the abacus, have a student make and describe a 2-digit number, screening this from the view of her classmates. For example, “There are seven rows of ten and 3 single beads”. The student chooses a classmate to identify the number (73), then reveals this to the class. That student has a turn, repeating the task. Reverse the task by having the student who is modelling say which number they have made (40) and have a classmate describe what it looks like. (“Four rows of ten beads and no single beads.”) Each time the response is confirmed by revealing the abacus model.

__Activity 2__

Play **Place Value Loopy**. (Attachment 1) This game was introduced in the unit Building with tens. Distribute the cards to the class (or the group). In preparation for the game, first have the students read the lower clue, eg. ‘I have 6 tens and 8 ones. Who am I?’ on their card and name the number it describes. Then have them state the clue for the 2-digit number that appears at the top of the card. This is the clue they will listen for and respond to as the game proceeds. The student with the START card begins the game.

Consider timing the game and having the students play it a second time to improve their timed score.

__Activity 3__

- Introduce the beans and containers place value materials to the students. If they have not already worked with these grouping materials, have the students make tens by filling containers with ten beans. Establish that one container ‘is’ a ten.

- Place in front of the class (group) a set of beans and twelve tens (containers). Have students work with a buddy and have them take turns to describe what a 2-digit number would look like if they were to model it using the equipment. Their partner states the number. For example, 71 is 7 tens and 1 bean.

- Write on a chart several 3-digit numbers in the range 100 – 150 and have the students take turns to describe these to each other as if they were modeling it with the equipment. For example, the teacher writes 127 and the student says to their partner, “Twelve tens and 7 (ones).” If necessary the students can skip count to check whether they are correct.

- Ask the students if the twelve tens (for example) could be shown in any other way. Guide the conversation to the convenience of grouping ten tens as 100 and that to represent this with an ice cream container may be useful. Place ten containers of beans in the ice cream container and put on the lid. Agree that this container
**is**one hundred.

- Repeat step 3 above with numbers 100 - 150, having the students name the hundred, tens and ones. For example, 148: 1 hundred, 4 tens and 8

- Write the words one, ten, hundred, group on chart. Show the children one bean. Name it Mr Bean.

Talk about how Mr Bean gets together with lots of other beans and how they organise themselves to have a party/ to go on a journey/ to have a sporting competition etc. Have the students return to their places and write a 3-digit number between 100 – 150 on their paper (eg. 137).

Set a realistic time limit and have them write and illustrate a creative story, eg. The Adventure of Mr Bean and his 136 friends. They are required to use the charted words (and their plurals) somewhere in their stories.

- Have the student share their stories with a partner. Display the stories.

__Activity 4__

- Show the students the MAB materials.

- Have the students discuss what is similar about these and the beans and containers. It is important to have them articulate that ten ones are ‘joined together’ to make a unit of ten, and ten of these are joined to make unit of 100.

- Have students play
**Make and Take**in pairs.

(Purpose: to have students composing and decomposing 100 using pre-grouped place value materials)

Each pair has 15 tens and 1 hundred, a dice and recording materials.

They make one group of 70 with their equipment and both use this for the game. Each student has a different target which they aim to be the first to reach: Player One must make 150 by adding tens and Player Two must make 0 by subtracting tens. Players take turns to roll the dice, model the number made and record the equation as they do so.

For example: Player One, whose target is to make 150 by adding tens, rolls 4 and adds 4 tens to 70, making 110. He models this with materials, in the process exchanging 10 tens for 100. He records 70 + 40 = 110. Then Player Two, whose target is to make 0 by subtracting tens, rolls 5. She exchanges 1 hundred and 1 ten for 11 tens from which she subtracts 5, leaving 6 tens. She records 110 – 50 = 60.

The game continues until one player has made (or exceeded) their target.

__Activity 5__

- Show the students an image of dots in a random grouping. (Attachment 2). Have the students say how many dots they think there are. Ask them to justify their estimate. Tell them the total (123).

- In pairs or small groups ask them to come up with ways to count the dots. Share approaches. Hopefully one of the groups suggests grouping in tens.

- Give each group a copy of the dot image, and ask them to find out how many dots there are by circling into groups of 10. Ask them to share how many tens (13) and how many left (3), giving a total of 133.

- Show the students a dot image of 100 (Attachment 2). Have the students say how many dots they think there are. Ask them to explain their thinking and make links to the ten groups of ten structure of the equipment they have been working with.

- Conclude the lesson by recording what has been learned, highlighting grouping of ten and ten times ten. Emphasise that 10 is ten times bigger than 1 and that 100 is ten times bigger than 10 and one hundred times bigger than 1.

#### Session 2

SLO: Understand the structure of 3-digit numbers using a range of material representations and contexts.

__Activity 1__

- Have the students work in pairs. Each pair has access to MAB hundreds and tens equipment. Write on a chart a decade number, 120 – 250.

- Skip count together in tens to that number. As you do so have one student in each pair lay down a ‘ten’ (MAB ) for each count. Have the other student in the pair check how many tens there are at the end of the count. For example, the students skip count in tens to 230. They find this is 23 tens.

Record on the chart, 230 = 23 tens.

- Repeat in Māori, noting how the structure of the words in Māori helps understand the number. Rua tekau (20, 2 tens); toru tekau (30, 3 tens);…rua rau (200, 2 hundreds); rua rau, tekau (210, 2 hundreds, ten); rua rau, rua tekau (220, 2 hundreds, 2 tens); rua rau, toru tekau (230, 2 hundreds, 3 tens)

- Have the students twice exchange ten 10s for one 100 and model 230 with hundreds and tens.

- Add to the recording on the chart: 230 = 23 tens = 2 hundreds and 3 tens

- Repeat several times with different decade numbers, 120 – 250.

__Activity 2__

- Explain to the students that the class is going to investigate the range of heights of the students in the class.

- Using MAB ones cubes, set the task for the students to each measure how long their pencils are in cubes, rounding to the nearest cube. Have them line the cubes along their ruler, confirm the length in centimetres and have them exchange ten singles for one ten as appropriate. Place the ten(s) and ones along the ruler once again for further confirmation.

- Explain that the MAB equipment (ones and tens only) is now going to be used to measure how tall the teacher is because she needs to know this for her passport application. The teacher lies down and a marker is located at her head and feet. She resumes her position in front of the class.

- One student measures the distance between the markers (the teacher’s height) by carefully laying tens (10cm rods) end on end, while the other students count. Ones can be used to complete the measure. The result is noted. For example 17 tens and 4 ones. Students are asked to discuss with a partner if there is another way to say this.

- A 1 metre ruler is introduced and the connections are explored and established: a single cube = 1cm, a ten rod = 10cm, ten 10cm rods = 100cm or 1 metre.

- The students conclude that the teacher is 1 metre and 74 centimetres.

- Have the students describe the connection between the one hundred MAB flat and a 1 metre ruler. Each is ten groups of/times 10.

- The students work in pairs to measure each other using 10 centimetre MAB rods, converting their measurements into metres and centimetres.

__Activity 3__

- Have the students work in groups of four. Give each group 100 – 200 paperclips. Pose the challenge.
*Another group needs to see at a quick glance how many paperclips you have. You have 5 minutes to make a display with your paperclips that another group can ‘read’ at a glance.*

- Have the students visit the displays made by other groups. If they think the number of paperclips is immediately evident, each visiting student awards that group one coloured counter.

- The groups return to their own display to see how others have voted.

- Discuss what the students did, highlighting the grouping decisions made by each group. Comment on those who used a tens and ones structure.

__Activity 4.__

- Conclude the lesson by writing several numbers 100 - 250 on the class chart.

- Beside each, write other ways of recording these using words and symbols.

For example, 182- 1 hundred, eight tens and 2 (ones)
- 18 tens and 2 (ones)
- one hundred and eighty two (ones)
- Kotahi rau, waru tekau mā rua.

- Record student contributions as they describe what they have learned.

#### Session 3

SLOs:

- Compose and decompose 3-digit numbers with the support of materials.
- Develop understanding of some benchmark numbers to 1000.

__Activity 1__

- Record 200 on the class chart. Ask the students what they know about 200 and record the students’ ideas.

- Write ‘compatible numbers’ on the class chart. Discuss the meaning of compatible numbers and model examples. Explain that they are going to work in pairs to investigate compatible pairs to 200. Each pair has access to MAB material and half a pack of playing cards, excluding face cards. (2 sets of cards 1-9).

- Students take turns to turn over two cards making a 2-digit number which they record. The student models the number with MAB materials. Their partner must then make the compatible number to 200. The first student then checks that the two models do indeed combine to make 200 and then records the complete equation.

For example, Student One turns over playing cards 8 and 3 and models with 8 tens and 3 ones. He records 83. His partner models 7 ones, 1 ten and 1 hundred and says one hundred and seventeen. Student One adds the two models together, exchanging ones for a ten and tens for a hundred. Once confirmed that they do indeed make 200, the student completes their written equation: 83 + 117 = 200. Student Two repeats the task.

They continue till they have at least four correct equations which show complementary numbers to 200.

- On the chart the teacher records some compatible number equations for 200 that the students have generated.

__Activity 2__

- The teacher models the hundreds board task on p14 of Book 4, Teaching Number Knowledge, using the page showing 101 – 200 in the Thousand Book, (Attachment 3).

Explore these symbols.

← left: subtract 1, -1

→ right: add 1, +1

↑ up: subtract 10, -10

↓ down: add 10, +10

Model at least two examples using materials

For example: 125 ← ← ↑ ↑

Model 125 with MAB materials. Remove 2 single cubes (-1 twice), remove two tens (-10 twice) leaving a model of 103. Record the equation that explains what was done: 125 – 22 = 103

- Pose a problem using both the addition and subtraction arrow symbols. Make the thousands book page/s and MAB material available to students. Have them share their result. Record an appropriate equation. This may involve several steps.

For example 161 ← ↓ ↓ → → : 161 – 1 + 160, 160 + 20 = 180, 180 + 3 = 183.

- Have students work in pairs to pose a problem for their partner by writing a number and code using symbols. Explain that their problems should be in the range 100 – 300.

- Have the students pair share some of their equations. Ask them to talk about their use (or not) of place value materials.

__Activity 3__

- Explain to the students that they are going to create their own class set of the game, 3-digit Loopy, using numbers up to and including 500. Remind them of the game played in Session 1, in which one clue leads to the next. Show an example of a game card.

Display Attachment 4 on a chart. Beside each line, record the name of a student. Make it very clear that the top number is the answer to another person’s clue. Explain that the clue that they write does not relate to the top number and that the role of the first and last student to write ‘Start’ and ‘End’ respectively.

Check to see if the students have questions.

- Distribute blank cards to the students and have them create their card, on which they give two clues for their given number, as in the example.

- Have partners check each other’s clues and tick the list when they have verified that the clue does in fact match the given number.

- Collect the cards and redistribute them. Play 3-digit Loopy. Reflect on the game’s success.

#### Session 4

SLO: Explore and understand the structure and size of 1000.

__Activity 1__

Begin by playing the 3-digit Loopy class game created in Session 3, activity 3.

__Activity 2__

As a class/group count to 500 in tens. Have two students model this simultaneously using MAB equipment. They will be making ten for one exchanges of equipment, as centuries are reached. Count to 500 in hundreds.

Count back from 500 modelling the exchanges in reverse.

__Activity 3__

Write ‘one thousand’ in words on the class/group chart. Ask the students to share all they know about one thousand and record all their ideas on the chart. If the students don’t suggest it independently, make the link to the counting exercise in 2. (above) by combining 500 + 500, highlighting : 5 + 5 = 10, 50 + 50 = 100, 500 + 500 = 1000.

Conclude by asking, “ What does 1000 look like?” Students may suggest ten one hundreds. If so have a student model with ten one hundreds.

__Activity 4__

- Show the dot images from the random dot activity in Session 1 (Attachment 2). Ask the students to explain to a partner what 1000 dots will look like.

Record their ideas.

- Show the first images (882) dots on Attachment 5. Ask, “Is this 1000 dots? Who thinks yes? Who thinks no? Why?” Discuss.

Show the second image (1000) dots and ask the same questions. Highlight the powers of 10: 1 dot, ten times bigger is 10 dots, and ten times bigger is 100 dots and ten times bigger is 1000 dots.

__Activity 5__

- Show the MAB 1000 cube. Place beside it a single cube (1). Have pairs of students record in both words and numbers their ideas about what they see. Together explore the Modeling numbers: 3-digit numbers learning object.

- Add a metre ruler to the 1000 cube and the single cube and have the students add to their record of ideas. (Rove and check that they do understand that 1000 cubes is 10 metres and why.)

- Add a 1 cent coin, (or picture of 1 cent coin, Attachment 6) a $1coin and a $10 note to the collection and have the students add to their record of ideas. (Circulate and check that they do understand that 1000 cents is $10 and why.)

- Distribute poster paper to each pair. Pose the challenge: ‘Using words, numbers and pictures, make a poster for our maths wall showing visitors to our room all that you know about one thousand. Explain on your poster why our number system is known as a Base Ten system.’

__Activity 6__

- Those who complete their posters can continue with this task or the lesson can conclude with it. The task can also be used as an independent “Code Game” in which students make coded clues for their classmates to solve. Make MAB equipment (ones, tens and hundreds) available to the students.

Distribute Thousands Books to pairs of students. Introduce open arrows (+ and – 100) to instructions. Have students select a starting number from 100, 200, 250, 500 or 750 and create and solve each other’s arrow codes.

- Discuss the challenges associated with adding and subtracting ones, tens and hundreds. Ask students to explain whether/how the Thousands Book or MAB equipment was used. Share completed posters as appropriate.

#### Session 5

SLOs:

- Use place value houses to reinforce powers of numbers, and the difference between place and face value.
- Recognise that the ones, tens and hundreds structure of the trend setting place value house is repeated as the size of numbers increase.
- Consolidate place value understanding of numbers to 1000 by working with digits alone.

__Activity 1__

- Make MAB materials available to the students. Have students work in pairs in which they share a Trendsetter Place Value House and whiteboard marker.

- Have students take turns to write and model any 3-digit number. For example Student one writes 345 in the correct places in the place value house and student two models this using MAB equipment.

- Highlight and review the name “Trendsetter house” and hundreds, tens and ones headings. Have the students suggest what the next house might look like. Have them draw and explain their ideas on the class chart.

- Introduce the Thousands House and discuss the repeating hundreds, tens and ones headings. Repeat step 2. above, this time with a number between 1000 – 1999.

__Activity 2__

Have the students play **Fish for 1000** (Attachment 7), making MAB material available.

(Purpose: to work with groupings in numbers to 1000, applying place value understanding)

- The game can be played by up to four players and the winner is the person with the most pairs of cards (one word card and one numeral card) which represent 1000. Players may have numerous pairs that correctly show other values, but it is the pairs of 1000 cards that decide the winner.

- The cards are shuffled and students are dealt or take 5 cards each. Remaining cards are placed in the centre face down.

- Each player finds any word cards that match any numeral cards in their own hand. They place matching pairs in front of them once another player has verified that the pair does match.

For example the player has a numeral card on which is written 374 and a word card describing this number , ‘I am 37 tens and 4 ones’ in their hand. These make a matching pair that they show to another player, have them verified, then place in front of themselves. Clues can be verified using place value materials.

- If a player has a numeral card and they want a matching card they must give a word clue that describes the numeral card. The word clue may or may not be the precise matching clue that another player holds. If a player has a word clue card he must interpret this and ask for the appropriate numeral card from another player.

- Players take turns to ask, “
*Have you (naming a particular player) got …..?*”If the player who is asked does not have that card, the questioner is told, “*Go Fish*” and they take a card from the pile in the centre.

- The game proceeds till all cards have been used and matching pairs are lying in front of the players.

__Activity 3__

- The teacher writes a number between 1000 and 1999 on a set of place value houses, for example: 1503. Write ‘face value’ in the class chart and record the face value for each digit. Ask students to explain the ‘place value’ of each of the digits. Have the students explain the different between face and place value and record their explanation/s.

- Distribute arrow cards to pairs of students. Have them make a number between 1000 and 1999. For example:

Introduce the game, Zap (Book 4 Teaching Number Knowledge, p26).

Ask the students to ‘Zap’ (remove) the digit in the tens place from their number and identify how much has been removed. Have them read their new number, emphasising the correct way to read a number that has a zero as a place-holder. (for example: one thousand, seven hundred and five or seventeen hundred and five)

- Have them repeat this activity several times before distributing calculators and having them play Zap.

__Activity 4 (extension activity)__

The teacher displays the Thousands and Trendsetter houses. A student is invited to write a number of their choice, of up to six digits, on the PV houses. The student asks a classmate (or group member) to read the number and to give an interesting fact about the recorded number.

For example: A student writes 50 000. The classmate reads ‘fifty thousand’ and says, ‘If it had another zero it would say five hundred thousand and it would be ten times bigger.’

Or a student writes 543 210. The classmate reads ‘five hundred and forty three thousand, two hundred and ten’ and says ‘if you took away three thousand it would say five hundred and forty thousand, two hundred and ten.’

__Activity 5 (extension activity)__

Make available to the students the game 11,111 (Attachment 8). (Purpose: to recognise different representations of numbers to 10, 000 and combine these to make larger numbers)

Discuss with the students the purpose and rules of the game, and allow them to play it in pairs or small groups.

Dear Parents and Whānau,

In class we have been learning about place value in numbers to 1000. Your child would appreciate your support in playing the Licence Plates game.

This activity will help your child:

- read 3-digit numbers (and the occasional 4-digit number for cars registered before April 2001)
- recognise the place value of each digit in a 3-digit number

What to do:

- As you drive in the car or walk beside the road, work with your child to read the numbers on vehicles' license plates. As you read each number together:
- Ask your child questions about the numbers you see:
*What number is in the ones place? The tens place? The hundreds place? The thousands place?*

For example in the number 723, the 3 is in the ones place, the 2 is in the tens place, the 7 is in the hundreds place. - Challenge your child to reorder the digits to make the largest number possible.
- Challenge your child to reorder the digits to make the smallest number possible.
- Challenge your child to reorder the digits to be as close as possible to a preset target number.

You may also enjoy making numbers together in the Modeling numbers: 3-digit numbers learning object.

Thank you for supporting your child in consolidating this important place value understanding.