Deci-order

The Ministry is migrating nzmaths content to Tāhurangi.           
Relevant and up-to-date teaching resources are being moved to Tāhūrangi (tahurangi.education.govt.nz). 
When all identified resources have been successfully moved, this website will close. We expect this to be in June 2024. 
e-ako maths, e-ako Pāngarau, and e-ako PLD 360 will continue to be available. 

For more information visit https://tahurangi.education.govt.nz/updates-to-nzmaths

Purpose

This activity provides students with a fun, game context in which to practice their decimal number ordering skills.

Achievement Objectives
NA4-6: Know the relative size and place value structure of positive and negative integers and decimals to three places.
Specific Learning Outcomes

use their knowledge of the number system to create the biggest decimal number.

Required Resource Materials
Two sets of cards with 0-9 on them.

Gameboard

Activity
  1. Players are dealt 3 cards each with the remaining cards placed face down on the table.
  2. They take turns to draw a card from the pile and place it onto a blank space on their game board.
  3. The object of the game is to place the digits to make the largest decimal number. The player with the largest number wins. Once a card is placed it can not be moved.

Extension

Increase the numbers beyond the decimal place. To do this you will need to allow more cards in the pack.

Attachments
Add to plan

Log in or register to create plans from your planning space that include this resource.


Level Four