Greedy Pig

Thanks for visiting NZMaths.
We are preparing to close this site and currently expect this to be in June 2024
but we are reviewing this timing due to the large volume of content to move and
improvements needed to make it easier to find different types of content on
Tāhūrangi. We will update this message again shortly.

For more information visit https://tahurangi.education.govt.nz/updates-to-nzmaths

Purpose

This activity provides students with a fun, game context in which to practice their addition skills.  It also introduces concepts of probability.

Achievement Objectives
NA2-3: Know the basic addition and subtraction facts.
Specific Learning Outcomes

perform addition calculations using numbers 1-6

Required Resource Materials
dice

paper and pencils for recording

Activity
  1. To play this game you need an ordinary 6-sided die.
  2. Each turn of the game consists of one or more rolls of the die.  You keep rolling until you decide to stop, or until you roll a 1.  You may choose to stop at any time.
  3. If you roll a 1, your score for that turn is 0.
  4. If you choose to stop rolling before you roll a 1, your score is the sum of all the numbers you rolled on that turn.
  5. Each player has 10 turns.
  6. The player with the highest score wins.

There are many variations of this game, the most common being a full class version in which the teacher rolls the die, and calls out the numbers.  All students play using the same numbers and their score depends on when they elect to ‘save’ their score.  If they save their score any further rolls that turn do not count towards their score.  If a 1 is rolled all players who have not saved their score get 0 for that turn and the next turn starts.

Add to plan

Log in or register to create plans from your planning space that include this resource.


Level Two