Order numbers in the range 0–100.
Order the numbers in the range 0–1000.
Order whole numbers in the range 0–1 000 000.
Read decimals with tenths, count forwards and backwards in tenths, order decimals with tenths.
Find equivalent fractions and order fractions.
Identify and order decimals to three places.
Order fractions, decimals and percentages.
Number Framework Stages 4- 8
Dodecahedral 0-9 dice
Each student needs to draw a “rocket” playing board like the one shown. The number of floors on the rocket can be increased where larger whole numbers or decimals are involved. The aim of the game is to fill every floor of the rocket with numbers in order.
If a player cannot place a number they have thrown, they miss that turn. Players take turns to roll a dice twice. From the numbers thrown, the students decide which two digit number they will use. For example, if five and three is thrown, the student could use 53 or 35.
The students then record the number on a level of the rocket where they think it best fits between 10 and 67. Once a number is written it cannot be moved.
Extension Activity
Repeat: The students can throw the dice three times to make a three-digit whole number and place that number between 110 and 667. Use other variations like using the three throws to make decimals and placing them between 1.1 and 6.67.