In this activity, students identify multiples and factors and solve problems that involve finding highest common factors and lowest common multiples. Students will need a good recall of multiplication basic facts in order to be able to do these activities.
Activity One and Game
Discuss the definitions of multiples and factors (on the student book page) before your students begin this activity. Make sure that they understand that every number is a factor of itself, because if they divide a number by itself, there is no remainder. For example, 12 ÷ 12 = 1 without a remainder, so 12 is a factor of 12.
A prime number is a number that has only two factors, itself and 1, for example: 5, 7, 13, and 29. (Note that 1 itself is not considered to be a prime number.)
Before the students play the game, ask the following questions:
• Imagine you threw a 4 and a 6. Which squares could you choose to cover with your counter?(a number with more than two factors, a factor of 24, a multiple of 2, a multiple of 3, a multiple of 4, a multiple of 8, an even number, or a multiple of 6)
• Imagine you need a multiple of 5 to get four counters in a row. Which throws of the dice would give you a multiple of 5? (1 and 5, 2 and 5, 3 and 5, 4 and 5, 5 and 5, 6 and 5, 7 and 5, 8 and 5, or 9 and 5)
This game could be extended by asking:
• What are all the different products you could throw with the two game dice, one labelled 1–6 and the other 4–9? (4, 5, 6, 7, 8, 9, 10, 12, 14, 15, 16, 18, 20, 21, 24, 25, 27, 28, 30, 32, 35, 36, 40, 42, 45, 48, 54)
• There are two different ways of getting a product of 12: throwing a 3 and a 4 or a 2 and a 6. Which other products can you throw more than one way using the game dice? (8: 1 x 8 or 2 x 4; 16: 2 x 8 or 4 x 4; 18: 2 x 9 or 3 x 6; 20: 4 x 5 or 5 x 4; 24: 3 x 8 or 4 x 6 or 6 x 4; 30: 5 x 6 or 6 x 5; 36: 4 x 9 or 6 x 6)
• What’s the probability of throwing a double? (There are 36 possible combinations that can be thrown with these dice, and only 3 of these are doubles: double 4, 5, or 6. So the probability of throwing a double is or .)
• Which squares in the game are easier/harder to cover? Can you use the information you have about the possible products that can be thrown to explain why? (Easier to cover: a number with more than two factors [34 out of 36 possible combinations have more than 2 factors; only 5 and 7 don’t], an even number, a multiple of 2 [27 out of 36 possible combinations are even and are therefore also multiples of 2], and a multiple of 3 [20 out of 36 possible combinations].
Harder to cover: a prime number [only 2 out of 36 combinations] and a multiple of 7 [only 6 chances out of 36].)
Activity Two
These problems ask students to find highest common factors and lowest common multiples. An understanding of these ideas is important for working with problems involving fractions and in algebra.
It may help the students if they make a list of all the possible products that can be thrown with the two game dice so that they can then compare this list with the factors and multiples needed in the questions.
Answers to Activities
Activity One
1. 7, 14, 21, 28, 35, 42, 49, and so on 2. 1, 2, 3, 4, 6, 8, 12, 24
Game
A game involving factors and multiples
Activity Two
1. a. 8, because 8 is the highest factor that 16 and 24 have in common (highest common factor). The dice throws would be 1 and 8 or 2 and 4.
b. 4 is the highest common factor of 12, 16, and 60. (The other common factors are 1 and 2.)
2. a. 21. (3 x 7 = 21)
b. 30. (2 x 3 x 5 = 30. 15 is a multiple of 3 and 5 but not of 2, and the only even numbers less than 30 that are multiples of 5 are 10 and 20, neither of which is a multiple of 3.)
Building with triangles
In this unit, students will identify the properties of triangles, construct both equilateral and irregular triangles using either a ruler and protractor or ruler and compass, and make nets for 3D shapes (including platonic solids and solids made up of triangles).
This unit explores some aspects of three-dimensional geometry as well as techniques for the construction of triangles.
The learning opportunities in this unit can be differentiated by providing or removing support to students and by varying the task requirements. Ways to differentiate include:
The context for this unit is mathematical. It is about triangles and their use in construction of 3 dimensional solids. Look for triangles in the environment surrounding your classroom (for example, in the bracing of frames in building, in the dome structures used for climbing frames, and in road signs, food, bridges, art etc.). You might. Iinvestigate the use of triangles in construction of culturally significant buildings like wharenui, Egyptian pyramids, the Louvre in Paris, and the biosphere environmental museum in Montreal. There may be other contexts involving triangles related to the interests and cultural backgrounds of your students, current learning from other curriculum areas, and current events that could be used to engage your students in this unit of work.
Te reo Māori kupu such as tapatoru (triangle), tapatoru hikuwaru (scalene triangle), tapatoru waerite (isosceles triangle), tapatoru rite (equilateral triangle), koki hāngai (right angle), ine-koki (protractor), putu (degree), matawhā (rite) (tetrahedron), and koeko (pyramid) could be introduced in this unit and used throughout other mathematical learning.
Getting Started
Possible responses might include:
Three sides
Three angles/corners
Angles add to 180o
Different types (scalene/isosceles/equilateral/right-angled)
Draw a second side to the same length as the first, again using a ruler.
Method a) can be used to construct triangles as long as you know two side lengths and one angle.
Method b) can be used to construct triangles as long as you know two angles and one side length.
Method c) can be used to construct triangles as long as you know the lengths of all the sides.
Method c) is probably the easiest and most accurate, since measuring with a protractor is likely to produce errors.
Exploring
How many sides does the shape have?
What 2D shape forms the base of the shape?
If you unfolded this shape, what would it look like?
How many different arrangements of the unfolded tetrahedron could you make?
These nets will make tetrahedron:
This net won’t make tetrahedron:
Challenge students to make a different three-dimensional object from only equilateral triangles. Students requiring more teacher support can either design the net to make an octahedron (8 equilateral triangles – fold to make a shape like two square based pyramids joined together), or they could be provided with the net to cut out, fold and stick together. Students ready for extension could be asked to see how many different objects they can make, and name, from only equilateral triangles. There are at least 9!
Discuss the three platonic solids that can be made from equilateral triangles. How many of these has your class made?
Some nets you can print from the attached files and use are: tetrahedron, octahedron, icosahedron.
A platonic solid is a polyhedron all of whose faces are congruent regular polygons, and where the same number of faces meet at every vertex.
Challenge students to make an object that uses equilateral triangles in combination with a different shape. Point out that all the side lengths will need to be the same, even if the shapes are different. Support students, as necessary, to create at least one of the following shapes. Students requiring more teacher support can either be helped to design the net to make a triangular prism (2 equilateral triangles joined by three squares), or they could be provided with the net to cut out, fold and stick together. Students ready for extension could be challenged to see how many different objects they can make and name, and could find examples of these shapes from real-life contexts (e.g. diamonds, dice, terrariums, footballs, sculptures).
Some nets you can print from the attached files and use are: triangular prism, pyramid, pentagonal pyramid, cuboctahedron, truncated tetrahedron, truncated cube, icosidodecahedron.
Reflection
The most obvious way is to group the objects into those that use exclusively triangles and those which include other shapes in combination with equilateral triangles.
Dear family and whānau,
This week in class we have been investigating making shapes with triangles. Ask your child to demonstrate how to draw a triangle using a ruler and protractor.
Ask them to tell you about some of the three dimensional objects that can be made using triangles.
Figure It Out Links
Some links from the Figure It Out series which you may find useful are:
Factor Towers
This is a level 5 number activity from the Figure It Out series. It relates to Stage 8 of the Number Framework.
A PDF of the student activity is included.
Click on the image to enlarge it. Click again to close. Download PDF (173 KB)
investigate common factors
investigate patterns involving powers
FIO, Level 4+, Number, Book Six, Factor Towers, page 7
Square grid paper
This is a good activity for the students to work in pairs to find and discuss patterns. The real fascination with the activity will probably emerge in question 3, where the students find patterns in the lists of numbers and factors. They may notice, for example, that the numbers with only two factors are all the prime numbers (which makes sense when they think about it). They may also notice that the numbers with three factors are all square numbers and that the five-factor number (16) is also a square number. The students could investigate how many factors the next square number (36) has. (It has 9.) They may notice that in the case of numbers with four factors, the first three always multiply together to give the fourth factor. For example,
with 15, the factors are 1, 3, 5, and 15 and 1 x 3 x 5 = 15.
Investigation
The students will hopefully be intrigued by the relationship between squares of triangular numbers and cubed numbers. This is an investigation into pure number because there is no ready way that the relationship can be modelled with materials. The students will need to list some of the other triangular numbers to tackle
this. If they sketch the numbers like this:
they should see that the fifth triangular number is 15. They could write the relationship between the square of this number and cubed numbers like this:
(1 + 2 + 3 + 4 + 5)2 = 152
= 225
= 13 + 23 + 33 + 43 + 53.
Again, to find the cube of the higher numbers (such as the 4 and 5), the students could simply use the constant function on their calculator (that is, 4 x = = or 4 x x = = ) or the xy button on a scientific calculator, as was suggested in an earlier activity.
Answers to Activity
1. Practical activity. Your factor tower city should be similar to this one:
2 . a. 2, 3, 5, 7, 11, 13, 17, 19, 23
b. Three factors: 4, 9, 25
Four factors: 6, 8, 10, 14, 15, 21, 22
Five factors: 16
Six factors: 12, 18, 20
Eight factors: 24
3. a. Responses will vary. They could include:
The numbers with two factors are prime numbers. The numbers with three factors are square numbers. For the numbers with four factors, the first three factors (in order) multiply together to give the fourth factor. For example, factors of 10 are 1, 2, 5, and 10. 1 x 2 x 5 = 10
b. Responses will vary. They could include:
All numbers have at least 1 and themselves as factors.
Numbers with an odd number of factors are square numbers.
24 has the most factors (8), and 1 has the least (1).
investigation
Yes, it does. For example, 102 = 100, which is the same as 13 + 23 + 33 + 43 = 100.
Building Squares
This is a level 5 number link activity from the Figure It Out series. It relates to Stage 8 of the Number Framework.
A PDF of the student activity is included.
Click on the image to enlarge it. Click again to close. Download PDF (203 KB)
investigate the properties of square numbers
FIO, Link, Number, Book Four, Building Squares, page 14
Square tiles (optional)
Square numbers are one type of polygonal number. They are called square numbers because when a pattern of evenly spaced dots is drawn to represent that number, the dots form a perfect square. This activity will enable students to investigate the square pattern and become familiar with how squares can be represented using exponents. For example, the “2” is always used to mean squared.
By building patterns with counters or square tiles or by shading squares up to 52 on grid paper, the students should be able to see a pattern developing. They can extend the sequence by building onto a smaller square to create the next largest square. They will thereby see that each larger square is formed by adding two side lengths and one more to the previous square total.
To look at the bigger picture in question 2, a table would be useful alongside the models.
In question 3, encourage your students to use additive and multiplicative strategies as they think out their answers.
Question 3a i can be reasoned using the formula “add two sides and one more to the previous square total”, for example, 102 + (10 x 2 + 1) = 112, or from the progression of odd-numbered differences (3, 5, 7, … 21).
For question 3a ii, the students could look for two consecutive numbers that total 19. However, you could encourage the students to look at it in terms of a similar patterning response to question 3a i or to use the additive inverse to subtraction. You could ask: “What square number added to 19 will give the next highest square number in this sequence?” and so on.
The inverse of this is 102 – 92 = 19.
Encourage students who wish to extend this investigation further to look for other patterns in consecutive square numbers. For example, they could observe that the square numbers alternate between even and odd.
You could ask them questions such as:
“Is there a pattern in the ones digits?”
“Are there more square numbers in the second hundred (101–200) than in the first hundred (1–100)?”
“What patterns can you find between consecutive triangular numbers?” (1, 3, 6, 10, …)
“What triangular numbers can you combine to make square numbers?” (For example, 3 + 6 = 9)
Answers to Activity
1. a. 22 is known as “two squared” because it gives the area of a square with sides of two units:
b. 7. (To make a 4 x 4 square, 16 tiles will be needed altogether.)
2. a. Practical activity
b. The differences are consecutive odd numbers (+ 3, + 5, + 7, + 9, …) or double the side length of each square plus 1.
3. a..
(When you subtract a perfect square from the next largest perfect square, the answer is the sum of the two numbers.)
b. i. Answers will vary. You can show 32 + 7 = 42 as You can also show this as
You can show this as a diagram. To build the next biggest square from a x a (a2):
you need to add two lengths of the current side length plus 1. That explains why the
differences are odd.
ii. Answers will vary. The simplest explanation, following the pattern shown, is to look for two consecutive numbers that add up to the solution.
Beep
Say the forwards and backwards skip–counting sequences in the range 0–100 for twos, fives, and tens.
Recall multiplication to 10 x 10, and the corresponding division facts.
Recall groupings of twos, threes, fives, and tens that are in numbers to 100 and the resulting remainders.
Say the forwards and backwards word sequences for halves, quarters, thirds, fifths, and tenths.
Number Framework Stages 4 -6
The students stand in a circle. Decide on a multiple of two or five that will be the “beep”numbers. Select a student to start counting from one. It is important that all the students countaloud. For example, for counting in fives: “1, 2, 3, 4, beep, 6, 7, 8, 9, beep, 11 ...” When a studentsays “beep”, they sit down. The game continues until only one student is left standing. Thisactivity can be used to reinforce the forwards and backwards counting sequences. Use ahundreds board to assist the students to visualise the patterns. Flip over the spoken numbers butleave the “beep” numbers unflipped.
Extension Activity
Have two multiples going at the same time. For example, threes (say “beep”) and fives (say“buzz”). If the number is a multiple of both three and five, then the person says “buzz-beep”. Sothe sequence goes “1, 2, beep, 4, buzz, beep, 7, 8, ... 11, beep, 13, 14, buzz-beep ... “Begin the counting sequences at different starting numbers. For example, “3, 7, 11 ...” or “100, 97,94, 91 ...” These patterns will help the students to recognise algebraic relationships.
Extension Activity
Repeat “Beep” for multiples of three, four, and six. Develop increasingly complex sequences byusing counts like hundreds, twenties and fifties, in fractions (on multiples of four quarters), like,one-quarter, two-quarters, three-quarters, beep, five-quarters ..., in decimals (on multiples of 0.25), like 0.05, 0.1, 0.15, 0.2, beep ...
Dividing? Think about Multiplying First
Recall multiplication to 10 x 10, and the corresponding division facts.
Recall groupings of twos, threes, fives, and tens that are in numbers to 100 and the resulting remainders.
Number Framework Stage 6
Set a problem involving a multiplication fact that the students know by instant recall: “Five children have 15 sweets altogether. How many does each have?” Let the students model 15 objects in pairs or small groups. Ask how many groups have to be created (5). Without touching the 15 objects, ask the students to imagine how many each child gets and to discuss why they think this is so. Check by sharing out the objects. Record 15 ÷ 5 = 3 on the board or modelling book. Link this problem to the multiplication fact 5 x 3 = 15 (not 3 x 5 = 15).
Repeat for other multiplication facts that the students know by instant recall.
Activity – Advanced Additive Onwards
Set a problem like: “Seventeen lollies are shared among three children. How many will each child get?” Suppose an answer like two comes up, record 5 x 2 = 10 on the board or modelling book and ask, “How many will be left over?” “Is there enough for everyone to have another lolly?” (Yes.) “How many does everyone now have?” (Three.) “Now is there enough for everyone to have another lolly?” (No.) “Why not?”
Now record 17 ÷ 5 = 3 with 2 left over on the board or modelling book.
Repeat with similar examples.
Multiples and Factors
This is a level 4 number activity from the Figure It Out series. It relates to Stage 7 of the Number Framework.
A PDF of the student activity is included.
Click on the image to enlarge it. Click again to close. Download PDF (747 KB)
find factors and multiples of numbers
Number Framework Links
Use this activity to develop knowledge about factors and multiples to complement advanced multiplicative part–whole strategies (stage 7).
FIO, Level 3, Multiplicative Thinking, Multiples and Factors, pages 16-17
Transparent counters
A classmate
In this activity, students identify multiples and factors and solve problems that involve finding highest common factors and lowest common multiples. Students will need a good recall of multiplication basic facts in order to be able to do these activities.
Activity One and Game
Discuss the definitions of multiples and factors (on the student book page) before your students begin this activity. Make sure that they understand that every number is a factor of itself, because if they divide a number by itself, there is no remainder. For example, 12 ÷ 12 = 1 without a remainder, so 12 is a factor of 12.
A prime number is a number that has only two factors, itself and 1, for example: 5, 7, 13, and 29. (Note that 1 itself is not considered to be a prime number.)
Before the students play the game, ask the following questions:
• Imagine you threw a 4 and a 6. Which squares could you choose to cover with your counter?(a number with more than two factors, a factor of 24, a multiple of 2, a multiple of 3, a multiple of 4, a multiple of 8, an even number, or a multiple of 6)
• Imagine you need a multiple of 5 to get four counters in a row. Which throws of the dice would give you a multiple of 5? (1 and 5, 2 and 5, 3 and 5, 4 and 5, 5 and 5, 6 and 5, 7 and 5, 8 and 5, or 9 and 5)
This game could be extended by asking:
• What are all the different products you could throw with the two game dice, one labelled 1–6 and the other 4–9? (4, 5, 6, 7, 8, 9, 10, 12, 14, 15, 16, 18, 20, 21, 24, 25, 27, 28, 30, 32, 35, 36, 40, 42, 45, 48, 54)
• There are two different ways of getting a product of 12: throwing a 3 and a 4 or a 2 and a 6. Which other products can you throw more than one way using the game dice? (8: 1 x 8 or 2 x 4; 16: 2 x 8 or 4 x 4; 18: 2 x 9 or 3 x 6; 20: 4 x 5 or 5 x 4; 24: 3 x 8 or 4 x 6 or 6 x 4; 30: 5 x 6 or 6 x 5; 36: 4 x 9 or 6 x 6)
• What’s the probability of throwing a double? (There are 36 possible combinations that can be thrown with these dice, and only 3 of these are doubles: double 4, 5, or 6. So the probability of throwing a double is or .)
• Which squares in the game are easier/harder to cover? Can you use the information you have about the possible products that can be thrown to explain why? (Easier to cover: a number with more than two factors [34 out of 36 possible combinations have more than 2 factors; only 5 and 7 don’t], an even number, a multiple of 2 [27 out of 36 possible combinations are even and are therefore also multiples of 2], and a multiple of 3 [20 out of 36 possible combinations].
Harder to cover: a prime number [only 2 out of 36 combinations] and a multiple of 7 [only 6 chances out of 36].)
Activity Two
These problems ask students to find highest common factors and lowest common multiples. An understanding of these ideas is important for working with problems involving fractions and in algebra.
It may help the students if they make a list of all the possible products that can be thrown with the two game dice so that they can then compare this list with the factors and multiples needed in the questions.
Answers to Activities
Activity One
1. 7, 14, 21, 28, 35, 42, 49, and so on 2. 1, 2, 3, 4, 6, 8, 12, 24
Game
A game involving factors and multiples
Activity Two
1. a. 8, because 8 is the highest factor that 16 and 24 have in common (highest common factor). The dice throws would be 1 and 8 or 2 and 4.
b. 4 is the highest common factor of 12, 16, and 60. (The other common factors are 1 and 2.)
2. a. 21. (3 x 7 = 21)
b. 30. (2 x 3 x 5 = 30. 15 is a multiple of 3 and 5 but not of 2, and the only even numbers less than 30 that are multiples of 5 are 10 and 20, neither of which is a multiple of 3.)
Numeracy Project materials (see Numeracy Books page))
• Book 8: Teaching Number Sense and Algebraic Thinking
Prime Numbers (finding primes by representing numbers as rectangular arrays)
Factor Trees (using factor trees to produce prime factors of a number)
The Sieve of Eratosthenes (finding prime numbers)
Highest Common Factors
Lowest Common Multiples
Figure It Out
• Basic Facts, Level 3
Factor Puzzles (using basic facts to identify factors)
Stars and Students (game using multiplication facts to identify factors)
• Basic Facts, Levels 3–4
Matrix (finding factors)
A Matter of Factor (factor game)
How Many Factors? (factor investigation)
Primates (finding prime factors)
nzmaths website
A Prime Search (making arrays to explore prime numbers),
Matrix
This is a level 4 number activity from the Figure It Out series. It relates to Stage 7 of the Number Framework.
A PDF of the student activity is included.
Click on the image to enlarge it. Click again to close. Download PDF (176 KB)
find factors of numbers
FIO, Levels 3-4, Basic Facts, Matrix, page 10
Photocopy of the grids
This game gives students practice in quickly identifying common multiples of a single-digit number.
The students will need to have good recall of basic multiplication facts. They can find the common multiples, and therefore find the best position for the thrown factor, by mentally dividing each number in a column or row to see if there is a remainder.
Activity One
You could introduce the students to this page by asking what numbers on the dice are factors of 48 and 54.
This activity will help the students to understand how to play the game that follows. Review the scoring system carefully.
Discuss other possible outcomes. For example, “What might have been the outcome if Gina had put the 7 in the box at the top of the right-hand column?”
Game
Whether or not the students beat Gina’s score depends on what they throw on the dice. It is possible to beat Gina’s score. The highest possible score is 15.
For example:
Top boxes 4 6 9
Side boxes 9 9 4
Points: 2 + 3 + 3 + 2 + 2 + 3 = 15
Activity Two
The students can play the game with these two grids several times. Ask them: “Where is the best place to put the first factor?”
When they have placed the first factor, they can work systematically to work out the highest possible score. For example, for the box above the left column in a, they need to find a number on the dice that is a factor of as many of the numbers in that column (18, 25, and 40) as possible:
6 x 3 = 18
9 x 2 = 18
5 x 5 = 25
4 x 10 = 40
5 x 8 = 40
None of the numbers on the dice is a factor of all three numbers in the column. Five is a factor of two of the numbers, 25 and 40. So the highest score that they can get for that box is two points if they put 5 in it.
As an extension, the students could try to design a matrix that will produce a result of more than 15 points or extend the size of the grid to a 4 x 4 matrix for further games.
To create a matrix that produces a score of more than 15 points means that the numbers used in the grid must have more common factors. In grid b, the bottom left-hand corner has 41. But 41 is a prime number, so no score can be generated from this entry in the grid. An easy way to improve the possible top score for this grid would be to replace 41 with a number that has a factor shown on the dice. A profitable replacement would be 48 because this has 4, 6, and 8 as factors. On the
other hand, 84 is a bonus since it has 4, 6, 7, and 8 as factors!
The highest possible score that can be gained from a well-planned 3 x 3 grid is 18. You can achieve this by being able to score three points on every row and every column of the matrix.
Answers to Activities
Activity One
1. With the 6, 9, and 4 in their best boxes, the final grid should look like this:
2. Her total score is: 2 + 2 + 1 + 3 + 3 + 1 = 12.
(Gina gets 3 points from the 6, 3 from the 9, and 1 from the 4.)
Game
A game of factors
Activity Two
a. The highest possible score for a is 13. There are only four ways to get this:
b. There are 72 ways to get the highest possible score of 11 points. Two of these are: