## Digital Learning Objects

## Algebra

## Bridge Builder

**Bridge Builder** introduces users to simple linear number patterns.

Bridge builder: triangles 1

Bridge builder: triangles 2

Bridge builder: quadrilaterals

Bridge builder: complex structures

Bridge builder: pentagons

## Circus Towers

**Circus Towers** explores number patterns linked to spatial arangements.

Circus towers: square stacks

Circus towers: triangular towers

Circus towers: triangular prisms

Circus towers: rectangular prisms

Circus towers: square pyramids

## Hopper

**Hopper** requires users to find the finishing point when counting on from a given starting point in various increments.

Hopper: whole numbers

Hopper: tenths

Hopper: hundredths

Hopper: ultimate

Hopper challenge: whole numbers

Hopper challenge: tenths

Hopper challenge: ultimate

## Musical Number Patterns

**Musical Number Patterns** requires users to generate counting patterns.

Musical Number Patterns: musical counter

Musical number patterns: music maker

Musical number patterns: odds and evens

Musical number patterns: musical times

Musical number patterns: the challenge

## Geometry

## Building Site

**Building Site** requires users to show what an image seen from above would appear like when viewed from the side.

Building site: level 1

Building site: level 2

Building site: level 3

Building site: level 4

## Photo Hunt

**Photo Hunt** requires users to rotate a 3d scene so that a 'photo' replicates a given 2D picture.

Photo hunt: level 1

Photo hunt: level 2

Photo hunt: level 3

Photo hunt: level 4

Photo hunt

## Shape Maker

**Shape Maker** requires users to create 3D objects by spinning and extruding 2D shapes.

Shape maker: simple objects

Shape maker: blocker

Shape maker: stacker

Shape maker: replicator

Shape maker: complex objects 1

Shape maker: complex objects 2

## Measurement

## Area Concept

**Area Concept** requires users to estimate and then calculate the area of rectangles and compound shapes.

Finding the area of rectangles

Finding the area of compound shapes

Area counting with Coco

## Inside Cubes

**Inside Cubes** explores the cubic metre, including how many cubic centimetres, leading to the formula for volume.

How big is a cubic metre?

Inside a cubic metre

What's in a cube? level 1

What's in a cube? level 2

Working it out!

## Number

## Decimaster

**Decimaster** requires users to represent fractions and decimals in various different ways.

Decimaster: match-up 1

Decimaster: match-up 2

Decimaster: match-up 3

Decimaster plus: match-up 1

Decimaster plus: match-up 2

Decimaster plus: match-up 3

Decimaster group: match-up 1

Decimaster group: match-up 2

Decimaster group: match-up 3

## Design Briefs

**Design Briefs** explores fractions and decimals in the context of proportions of areas.

Design a park

Design your own park

Park fractions

## Divide It Up

**Divide It Up** helps users explore grouping to solve division problems.

Divide it up: kittens

Divide it up: hardware

Divide it up: puppies

Divide it up: grouping tool

Divide it up: sharing tool

## Fraction Fiddle

**Fraction Fiddle** helps users explore problems involving fractions.

Fraction fiddle: matching cake fractions

Fraction fiddle: hit the apple

Fraction fiddle: shoot the hoop

Fraction fiddle: reach the target

## Number Line

**Number Line** helps users to record how they solve addition and subtraction problems using a number line.

Number Line

## Pobble Arrays

**Pobble Arrays** uses an array model to explore factors and multiples.

Pobble arrays: make multiples

Pobble arrays: find a factor

Pobble arrays: find two factors

## Scale Matters

**Scale Matters** helps users explore numberlines with a variety of scales.

Scale matters: tenths

Scale matters: tens of thousands

Scale matters: hundredths

Scale matters: range of numbers

## Squirt

**Squirt** helps users explore and express proportional relationships.

Squirt: two containers: level 1

Squirt: two containers: level 2

Squirt: two containers

## The Difference Bar

**The Difference Bar** helps users solve subraction problems by partitioning and comparing.

The difference bar: make your own hard subtractions

The difference bar: generate hard subtractions

Difference bars

## The Multiplier

**The Multiplier** helps users solve multiplication problems by partitioning and combining.

The multiplier: make your own easy multiplications

The multiplier: generate easy multiplications

The multiplier

## The Part Adder

**The Part Adder** helps users add numbers by partitioning and combining.

The part-adder: make your own hard sums

The part-adder: generate hard sums

The part-adder

## The Take-Away Bar

**The Take-Away Bar** helps users solve subraction problems by partitioning.

The take-away bar: make your own hard subtractions

The take-away bar: generate hard subtractions

Take-away bars

## Wishball

**Wishball** is a game involving addition and subtraction with place value.

Wishball: whole numbers

Wishball: tenths

Wishball: hundreths

Wishball: thousandths

Wishball: ultimate

Wishball challenge: whole numbers

Wishball challenge: tenths

Wishball challenge: hundredths

Wishball challenge: thousandths

Wishball challenge: ultimate

## Modeling numbers: 6-digit numbers

**Modeling Numbers **helps users to explore numbers using a variety of representations.

Modeling Numbers: 6-digit numbers

## Multiplication and Division Basic Facts

**Multiplication and Division Basic Facts **helps users to fill the gaps in their multiplication and division basic facts.

An updated version of this Learning Object is available in e-ako maths. The stand-alone version is no longer available.

## Place Value Addition

**Place Value Addition** provides a resource for illustrating addition problems using place value equipment.

Place Value Addition

## Place Value Subtraction

**Place Value Subtraction **provides a resource for illustrating subtraction problems using place value equipment.

Place Value Subtraction

## Statistics

## Dice Duels

**Dice Duels** comprises a range of dice-based tutorials, activities and games that enable students to explore even and uneven distribution and bias.

Dice duels: go-kart race

Dice duels: fair or unfair?

Dice duels: uneven distribution

Dice duels: bike race

Dice duels: lucky 16 game

Dice duels: airport addition

Dice duels: airport subtraction

Dice duels: tool

## Healthy Life Survey

**Healthy Life Survey** involves students in the survey process, from selecting a topic through to writing a report on their findings.

Healthy life survey: bringing lunch to school

Healthy life survey: staying active

Healthy life survey: lunchtime activities

Healthy life survey

## Random Or Not

**Random Or Not** explores random events with a focus on long run data being more reliable than short run data.

Random or not: explore numbers of jubes (1:1:1)

Random or not: explore numbers of jubes (1:1)

Random or not: explore numbers of jubes (2:1)

Random or not: explore runs of jubes (1:1:1)

Random or not: explore runs of jubes (1:1)

Random or not: explore runs of jubes (2:1)

Random or not: explore alternating jubes (2:1)

Random or not: explore alternating jubes (1:1)

Random or not: analyse numbers of jubes (1:1:1)

Random or not: analyse numbers of jubes (1:1)

Random or not: analyse numbers of jubes (2:1)

Random or not: analyse runs of jubes (1:1:1)

Random or not: analyse runs of jubes (1:1)

Random or not: analyse runs of jubes (2:1)

Random or not: analyse alternating jubes (2:1)

Random or not: analyse alternating jubes (1:1)

## Home Internet Survey

**Home Internet Survey** involves students in the survey process, from selecting a topic through to writing a report on their findings.

Home internet survey: who?

Home internet survey: what?

Home internet survey: where?

Home internet survey

## Leisure Survey

**Leisure Survey** involves students in the survey process, from selecting a topic through to writing a report on their findings.

Leisure survey: team sport

Leisure survey: popular sports

Leisure survey: artistic activities

Leisure survey

## Mystery Spinner

**Mystery Spinner** explores the relationship between sample space and likelihood of outcomes.

Mystery spinner: challenge

Mystery spinner: match the graph

Mystery spinner

## Spinners

**Spinners** explores likelihood in the context of spinners constructed by the user.

Spinners: basic builder

Spinners: advanced builder

Spinners: predict and test

Spinners: spin and label

Spinners: explore

Spinners: match up

## The Foul Food Maker

**The Foul Food Maker** explores likelihood in the context of a machine which randomly dispenses disgusting foods.

The foul food maker: questions 1

The foul food maker: questions 2

The foul food maker: game