We introduce the unit by rolling dice and investigating the numbers that come up.
- Begin the session by showing the students the large die and asking them which number they think will come up if you roll it.
What number do you think I will roll?
Why do you think that?
Roll the die and see whether students' predictions were correct. Repeat a couple of times. - What are the possible numbers that I can roll?
List these on the board and tell the students that this list of all the possible outcomes is called the sample space. - What if I rolled the die twenty times. What do you think will happen? Why?
List these predictions on the board or on chart paper. With the class, roll the die twenty times keeping track with a tally chart. Summarise onto a class chart.
1 | 2 | 3 | 4 | 5 | 6 |
lll | llll | l | lll | llll l | lll |
Give pairs of students a die and ask them to work together to roll it 20 times. As they finish, ask them to record their results on the class chart.
Pairs | 1 | 2 | 3 | 4 | 5 | 6 |
Mr Tihi | 3 | 4 | 1 | 3 | 6 | 3 |
Ben & Tane | 2 | 5 | 3 | 2 | 4 | 4 |
| | | | | | |
| | | | | | |
- Discuss the results with the class. Look back at their earlier predictions.
Why are all our results different?
If you rolled the die another twenty times what do you think would happen? Why? Now let's add our results together.
What do you think that we will find?
Use a calculator to sum down each of the columns
Number rolled
Pairs | 1 | 2 | 3 | 4 | 5 | 6 |
Mr Tihi | 3 | 4 | 1 | 3 | 6 | 3 |
Ben & Tane | 2 | 5 | 3 | 2 | 4 | 4 |
Jay & Sarah | 5 | 3 | 3 | 2 | 5 | 2 |
| | | | | | |
| | | | | | |
| | | | | | |
Class totals 240 rolls | 45 | 36 | 42 | 31 | 39 | 47 |
At this level it is likely that the students may attribute uneven results to "special luck". It is through continued experience that students come to appreciate the mathematics of probability.
Exploring
Over the next 3 days the students play a number of probability games. Copymasters for each game are attached to this unit. They are encouraged to think about the sample space and to make predictions as they play the games. They will also begin to think about whether the games are fair.
Tell the students that they are going to play a number of games in pairs over the next 3 days and there are some general things they need to do with each game:
- as they play each game they are to write down the possible outcomes (the sample space). They are also to write a prediction about what they think will happen in the game
- play the game, recording the results
- compare what happens with their prediction.
Note: At this level do not expect the students to make mathematically sound predictions or systematically identify all possible outcomes. It is likely that they will make incomplete lists of possible outcomes. In future work, as they have similar experiences, their thinking will become more systematic and mathematically sound. The main aim of this unit is to start the students thinking about possible outcomes and notions of fairness.
Probability games to select from:
Bunny hop (Copymaster 1)
Sample space = {Heads, Tails}
As there is an equal chance of getting a head or a tail you would expect the bunny to be close to 0 after a number of turns.
Doubles (Copymaster 2)
Sample space
+ | 1 | 2 | 3 | 4 | 5 | 6 |
1 | 1, 1 | 1, 2 | 1, 3 | 1, 4 | 1, 5 | 1, 6 |
2 | 2, 1 | 2, 2 | 2, 3 | 2, 4 | 2, 5 | 2, 6 |
3 | 3, 1 | 3, 2 | 3, 3 | 3, 4 | 3, 5 | 3, 6 |
4 | 4, 1 | 4, 2 | 4, 3 | 4, 4 | 4, 5 | 4, 6 |
5 | 5, 1 | 5, 2 | 5, 3 | 5, 4 | 5, 5 | 5, 6 |
6 | 6, 1 | 6, 2 | 6, 3 | 6, 4 | 6, 5 | 6, |
There are 6 ways of getting a double or 6 out of 36.
It is unlikely that the students will be this systematic about identifying the sample space. However they should identify that you are more likely to get non-doubles.
Pūkeko racing (Copymaster 3)
Sample space = {2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12}
The table shows the ways of getting each sum. 7 (6 ways) is the most likely followed by 6 and 8 (5 ways).
+ | 1 | 2 | 3 | 4 | 5 | 6 |
1 | 2 | 3 | 4 | 5 | 6 | 7 |
2 | 3 | 4 | 5 | 6 | 7 | 8 |
3 | 4 | 5 | 6 | 7 | 8 | 9 |
4 | 5 | 6 | 7 | 8 | 9 | 10 |
5 | 6 | 7 | 8 | 9 | 10 | 11 |
6 | 7 | 8 | 9 | 10 | 11 | 12 |
Odds or evens (Copymaster 4)
Sample space = {1 3, 5 (odd) and 2, 4, 6 (even)}
For this game the probability of each player winning is equal.
Sums (Copymaster 5)
From the table for Pūkeko racing you can see that there are 24 ways of rolling a 5, 6, 7, 8 or 9 which is a probability of 24 out of 36 or 2/3. The probability of rolling a 2, 3, 4, 10, 11, or 12 out of 35 or 1/3.
Up or down (Copymaster 6)
Sample space = {heads, tails}
This is very similar to the bunny hop game. You expect the climber to be close to 0 after a number of turns.
At the end of each session have a class sharing time to discuss a couple of the games.
- Tell us about one of the games you played today
- What were the possible outcomes?
- What did you think would happen?
- What happened when you played the game?
- Did anyone else play the same game?
- Did you get the same results?
- Do you think that the game was fair? Why? Why not?
Reflecting
On the final day of the unit ask the students to invent their own games using either coins or dice. Share the games with others in the class.
Which number came up the most? Why do you think it did?
If we rolled the die again do you think we would get the same results? Why?
That's not fair!
In this unit we play probability games and learn about sample space and a sense of fairness.
Three important ideas underpin this unit:
Students should be given lots of experience with spinners, coins, dice and other equipment that generates outcomes at random (e.g. drawing a name from a hat). The equipment can be used to play games, which should lead to a discussion of fairness (or otherwise) of the equipment and to finding the possible outcomes of using it. As they play games, record results and use the results to make predictions, they develop an important understanding - that with probability they can never know exactly what will happen next, but they get an idea about what to expect.
Students at this Level will begin to explore the concept of equally likely events, such as getting a head or tail from the toss of a coin, or the spin of a spinner with two equal sized regions. Students can handle simple fractions at Level 2, and assigning simple probabilities provides them with an interesting and useful application of these numbers. Students can understand that the probability of getting a head when tossing a coin is 1/2. Given a spinner that is marked off equally in three colours, students can also understand that the probability of getting any one of the colours is 1/3 because there are three equally likely events and one of them has to happen.
This unit can be differentiated by varying the scaffolding of the tasks or altering expectations to make the learning opportunities accessible to a range of learners. For example:
Some of the activities in this unit can be adapted to use contexts and materials that are familiar and engaging for students. For example:
Te reo Māori vocabulary terms such as tūponotanga (probability), matapae (prediction) and tōkeke (fair) could be introduced in this unit and used throughout other mathematical learning. Another term that may be useful in this unit is Putakitaki (Paradise duck).
We introduce the unit by rolling dice and investigating the numbers that come up.
What number do you think I will roll?
Why do you think that?
Roll the die and see whether students' predictions were correct. Repeat a couple of times.
List these on the board and tell the students that this list of all the possible outcomes is called the sample space.
List these predictions on the board or on chart paper.
With the class, roll the die twenty times keeping track with a tally chart. Summarise onto a class chart.
lllllGive pairs of students a die and ask them to work together to roll it 20 times. As they finish, ask them to record their results on the class chart.
Why are all our results different?
If you rolled the die another twenty times what do you think would happen? Why?
Now let's add our results together.
What do you think that we will find?
Use a calculator to sum down each of the columns
Number rolled
240 rolls
At this level it is likely that the students may attribute uneven results to "special luck". It is through continued experience that students come to appreciate the mathematics of probability.
Exploring
Over the next 3 days the students play a number of probability games. Copymasters for each game are attached to this unit. They are encouraged to think about the sample space and to make predictions as they play the games. They will also begin to think about whether the games are fair.
Tell the students that they are going to play a number of games in pairs over the next 3 days and there are some general things they need to do with each game:
Note: At this level do not expect the students to make mathematically sound predictions or systematically identify all possible outcomes. It is likely that they will make incomplete lists of possible outcomes. In future work, as they have similar experiences, their thinking will become more systematic and mathematically sound. The main aim of this unit is to start the students thinking about possible outcomes and notions of fairness.
Probability games to select from:
Bunny hop (Copymaster 1)
Sample space = {Heads, Tails}
As there is an equal chance of getting a head or a tail you would expect the bunny to be close to 0 after a number of turns.
Doubles (Copymaster 2)
Sample space
There are 6 ways of getting a double or 6 out of 36.
It is unlikely that the students will be this systematic about identifying the sample space. However they should identify that you are more likely to get non-doubles.
Pūkeko racing (Copymaster 3)
Sample space = {2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12}
The table shows the ways of getting each sum. 7 (6 ways) is the most likely followed by 6 and 8 (5 ways).
Odds or evens (Copymaster 4)
Sample space = {1 3, 5 (odd) and 2, 4, 6 (even)}
For this game the probability of each player winning is equal.
Sums (Copymaster 5)
From the table for Pūkeko racing you can see that there are 24 ways of rolling a 5, 6, 7, 8 or 9 which is a probability of 24 out of 36 or 2/3. The probability of rolling a 2, 3, 4, 10, 11, or 12 out of 35 or 1/3.
Up or down (Copymaster 6)
Sample space = {heads, tails}
This is very similar to the bunny hop game. You expect the climber to be close to 0 after a number of turns.
At the end of each session have a class sharing time to discuss a couple of the games.
Reflecting
On the final day of the unit ask the students to invent their own games using either coins or dice. Share the games with others in the class.
Which number came up the most? Why do you think it did?
If we rolled the die again do you think we would get the same results? Why?
Dear parents and whānau,
This week in maths we have been playing probability games, discussing if they are fair and what likely outcomes might be. We played the Bunny Hop game in class and we would like to share this with you.
Bunny Hop Game
The winner is the player who is on the highest number after 10 tosses each. Before you play, talk together about where you think the counters are most likely to be after 10 tosses each.
Long Running
In this unit we take samples of blocks from a bag and use them to make predictions about the blocks that the bag actually contains. We discuss the difference between theoretical probability and experimental estimates of probability.
This unit considers the notions of theoretical probability and experimental estimates of probability. Theoretical probability is the probability that an event will occur according to the ratio: Probability of event = (number of favourable outcomes) / (number of possible outcomes).
Experimental estimates of probability are the probability that an event occurs as found by repeated trialling. In this unit the population is a bag of coloured cubes from which they randomly select samples. Students will learn through experimentation that the more samples they take the closer their estimates of the actual proportions of the population become to the actual proportions and to the theoretical probabilities of selecting various colours.
The learning opportunities in this unit can be differentiated by providing or removing support to students, or by varying the task requirements. Ways to support students include:
This unit compares theoretical and experimental probabilities using coloured blocks, found in most classrooms as the context for the problem. This context can be adapted to suit the interests and cultural backgrounds of your students. Many students are interested in kaitiakitanga, guardianship of the environment, so using a context about endangered species may be motivating. Aotearoa has many species in danger of extinction, and scientists conduct regular, ongoing surveys to monitor population numbers, e.g. Maui or Hector’s dolphin, takahe, Chatham Island robin. Cubes in a bag is a metaphor for a wide range of sampling contexts, from predicting the outcomes of games, to the likelihood of the weather being fine for Sports Day. Alternatively, students could select items to use instead of cubes in the probability experiments in sessions 1, 2 and 3. This could be anything that appeals to their interests and experiences, such as All Blacks cards, although they need to be things that are equally likely to be selected.
Session 1
In this introductory session we discuss the theoretical probabilities of drawing cubes from a bag containing coloured cubes.
What colour cube will be selected?
What colours of cube could be selected?
What colour is most likely? Why?
Some students are likely to try to tell you what colour cube will come out. It is important for them to realise that they can not be certain what colour will be selected. If one is chosen at random it could be any of the three colours. Red is more likely than blue or yellow because there are more red cubes than blue or yellow cubes in the bag.
What is the chance of selecting a red/blue/yellow cube?
If students have difficulty identifying simple probabilities such as these, some work with coins and dice is probably required before continuing with this unit.
The important thing for students to understand here is how to work out theoretical probabilities. They will probably know that if there are 4 cubes and half of them are red the probability of selecting a red one is 1/2, but it is useful for them to know that this can be stated more generally:
In other words, the probability of something happening is the number of ways it could happen, divided by the number of things that could happen (as long as all events are equally likely). So the probability of rolling an even number with a normal die is 3 (the number of even numbers) divided by 6 (the number of numbers) which equals 3/6 or 1/2.
Session 2
In this session we discuss theoretical probability in the context of experimental estimates of probability.
Ask what will happen if you select four cubes at random, replacing each after recording its colour. Students are likely to suggest that there will be 2 red cubes, 1 blue cube and 1 yellow cube selected. While this is possible, it is not the only possible outcome, in fact the probability of exactly 2 red, 1 blue, and one yellow cube is less than 20%!
Session 3
In this session students will investigate some long run probability experiments, observing how a larger sample size affects approximations of theoretical probability.
Is this graph more accurate?
Why or why not?
How could we get a more accurate approximation? (Hopefully someone will suggest more samples)
Session 4
In today’s session students choose a long run frequency investigation to carry out in groups.
Briefly recap the previous three sessions’ work so that students remember what they have done thus far in the unit.
Explain that students are going to carry out similar investigations in groups to compare long run experiments with theoretical probabilities.
Ask students to brainstorm the kind of events that they might do an investigation of. The key requirements are: defined theoretical probabilities; and measurable probabilities for the experiment. If students can not think of ideas, suggest a few to get them started:
Probability of suits for a deck of cards.
Probabilities of numbers on dice.
Probabilities of different results for tossing two coins.
Explain to students that they are to produce a report of their findings which will include:
Students work in small groups.
Session 5
In the final session of the week we complete our investigations and share the results with the class.
Students to be given time as required to complete their investigations.
Students share their results with the class.
Discuss as a class:
What is the difference between theoretical probability and experimental estimates of probability?
What is theoretical probability?
What are experimental estimates of probability?
Make a poster with class definitions of the two terms which can be displayed to remind students. Possible definitions are:
Theoretical probability is what you would guess would happen, and can be worked out by dividing the ways a thing can happen by the possible things that can happen.
Experimental estimates of probability are the probabilities you find when you do an experiment, and get closer to the theoretical probability the more samples you do.
Figure it Out
Some links from the Figure It Out series which you may find useful are:
Coin shake-up
This problem solving activity has a statistics focus.
When you toss 2 coins at once, will they usually land with the same side up or different sides up?
In this problem the students play a simple game that helps them begin to form an intuitive sense of what chance and possibilities mean. Theoretically, when 2 coins are tossed the chances for each outcome are ½, although with a small number or trials you probably won't get that exactly. Something that the students may not notice when they first play the game is that a same-side toss can be made in 2 ways (heads-heads or tails-tails) as can a different-side.
The Problem
When you toss 2 coins at once, will they usually land with the same side up or different sides up?
Teaching Sequence
Players take turns, one tossing the coins while the other guesses whether the coins will land with the same side up or different sides up. Players record the results of each guess as same or different.
What can you say about the totals?
Does one way of landing seem to come up more often than the other?
Is it better to guess same or different?
Why are there different totals? (develops the notion of chance)
Extension
Repeat the game with 3 coins.
Solution
When the game is played there will be variation in the results that helps develop intuitive understandings of chance. As more trials are made the results will begin to approach ½ , although it may take at 50 for this to happen.
There are 4 different outcomes when 2 coins are tossed:
This means that it is equally likely that they land with the same sides up as they will land with different sides up.
Solution to the Extension
(8 outcomes)
HHH HHT HTT HTH TTT TTH THH THT
Here it is less likely that all the sides will be the same.
What's in the bag?
In this unit we experiment with cubes to make predictions about likelihood based on our observations. Students find out that with probabilistic situations there is no certain way to predict exactly what will happen.
Probability is a measure of chance or likelihood of an event occurring. In this unit bags of cubes are used to provide the sample space, that is the set of all possible outcomes. The chance of selecting a cube of a particular colour obviously depends on what is in the bag. Suppose there are 5 red, 3 blue and 2 yellow cubes in the bag.
The probability of selecting a red cube equals 5 out of 10 which can be written as 5/10, or 1/2, or 0.5 or 50%. Note that there are five outcomes (ways to select one cube) that result in the selection of a red cube. The probability of getting a blue cube with one selection equals 3 out of 10 (30%) and the probability of selecting a yellow cube equals 2/10 or 1/5 or 20%.
Probabilities can be used to predict what event is most likely to occur. Selecting a red cube is more likely than selecting a blue cube, which is more likely than selecting a yellow cube. That order assumes the cube is selected randomly which means that each cube has an equal chance of being selected. The prediction of the colour of the cube, especially for small samples, cannot be certain. In fact, all three colours might occur if one cube is selected. If enough selections are made, with replacement each time, the distributions of colour will more closely reflect the probability fractions.
The learning opportunities in this unit can be differentiated by providing or removing support to students and by varying the task requirements. Ways to support students include:
Task can be varied in many ways including:
The contexts for this unit can be adapted to suit the interests and cultural backgrounds of your students. Many students are interested in kaitiakitanga, guardianship of the environment, so using a context about endangered species may be motivating. Aotearoa has many species in danger of extinction, and scientists conduct regular, ongoing surveys to monitor population numbers. Some example could be Maui or Hector’s dolphin, takahe, Chatham Island robin. Cubes in a bag can be a metaphor for a wide range of sampling contexts, from predicting the outcomes of games, to the likelihood of the weather being fine for Sports Day.
Te reo Māori vocabulary terms such as tūponotanga (probability/chance), hautau (fraction), hautanga ā-ira (decimal fraction), ōwehenga (ratio) could be introduced in this unit and used throughout other mathematical learning. Te reo Māori numbers and colours can be interchanged for English throughout the unit.
Session 1
Today we make predictions about the cubes that are hidden in a bag. We find out that even when we can’t peek in the bag we can still make a good prediction about what is in it. Think of cubes in the bag like all the people in New Zealand or fish in our seas. We cannot know exactly about all of them but we can use statistics to get an idea.
Here is a bag with four cubes. The cubes are either red or blue and we’re going to try to find out how many of each colour there are selecting cubes one at a time.
This is called sampling with replacement. Replacement means we put it back – like a fish.
(Note: Each time a student takes a cube it must be returned before the next student draws a cube. Otherwise, the probabilities will change.)
What colour have you got?
If it is the same colour as the one previously drawn ask:
Do you think that it is the same cube? Why or why not?
If it is a different colour ask:
Does that mean that half the cubes are red and half are blue?
The important idea is that students acknowledge that such conclusions are speculative. There is no certainty except that at least one red (same colour drawn), or at least one red and one blue (different colours drawn) are in the bag.
Why did you guess that? How certain are you?
Has that changed your mind about what is in the bag? Why? Why not?
Do you think that we have seen all the cubes?
Do we know what the colours of the four cubes are? Why or why not?
Would we find out more if we had more turns?
Record your best prediction about the colours of the four cubes in the bag.
Before we look in the bag, discuss all the possible combinations for the colours of the four cubes.
Record these combinations on the board. Students might forget the four of one colour, zero of the other colour possible combinations.
How could we have improved the prediction before checking?
Students might suggest that more selections might have improved the reliability. Larger samples tend to be more representative than smaller samples
I am going to draw a cube. Which colour do you think it will be?Why?
Can we be sure that I will get that one? Why?
How could we record your chance of success?
If students choose red their chance of success is 3 out of 4 or 3/4.
If they choose blue their chance of success is 1 out of 4 or 1/4.
Though there is a greater chance that the cube drawn will be red, there is still a 1/4 chance that it might be blue.
Exploring
Over the next three days we work in pairs to make our own bags of cubes. We swap them with our friends to see if they can guess "What’s in the bag?"
Session 2
Ask the students to 'think aloud' so other students can build on their understanding.
Session 3
I want you to create a data display of the colours. You are free to use whatever display you want. What display might you use? (Students might suggest bar graphs, pie charts, frequency tables, pictographs, etc.)
You can make as many trips as you need up here to view the data but you must create your display back at your desk. Give your students adequate time to create their displays.
Explain the rules of the game to your students.
I am putting all the cubes back into the paper bag. Nothing in the set of cubes has been changed.
With each turn, one person from the class will take out a cube, tell you what colour it is, show you the cube then put it aside. It will not be put back into the bag.
Before the cube is taken out you need to make a prediction about what colour it will be. Record your predictions like this:
There will be 24 rounds. At the end of the game the +5 and -1 scores will be combined. The player with the highest score wins.
How might your display be useful?
Watch for the following behaviour from your students:
In the bag are 6 yellow, 4 blue, and 2 red cubes. What coloured cube do you think will be drawn next?
Session 4
In this session students explore the impact of ‘tag and release’ methods of sampling. Such methods are common to biological research in which animals need to be returned to their habitat. The lake in this session could be named as a local lake to relate to students' experiences.
Suppose you are a scientist. The fish in the lake are precious so you want to return each fish after you have tagged it. How can you get an accurate picture of:
Types of freshwater native fish.
What is the advantage of tagging the fish?
Students will know if a tagged fish is caught that it is already represented in the data.
I have a lake full of fish here. You are the scientist and I am your fish catching assistant. Our aim is to find out the fraction of each species and get an estimate of the total number of fish.
Take some time to think about how you will record the data.
You might need to suggest using a tally chart and to indicate with an asterisk if the cube is tagged (caught before).
Do their fractions match the distribution of cube colours in the sample?
Do they acknowledge that the predictions are very uncertain, given the small sample size?
Is it better to think about each sample as separate or treat the combined results as one big sample?
Pay particular attention to the issue of the total number of cubes.
For example, suppose five of the 20 cubes selected in the last sample are tagged.
What can this tell us about the total number of cubes in the bag?
About one quarter of all the cubes in the bag are tagged.
How might we predict the total number of fish from that?
If the ten cubes we tagged at first make up one quarter of all the cubes in the bag, how many cubes might be in the bag?
Students might realise that four quarters make the whole population so 4 x 10 = 40 is the best prediction they can make.
How certain are you? What could we do to improve the reliability?
Students might say that tagging as many fish as possible would improve the reliability of the prediction. In fact, if we keep tagging fish we might reach a stage when every fish we catch is tagged.
Why is 'tag until every fish is tagged' not feasible in real life? (Population may be very large, the more animals that you tag the harder it is to find an animal that isn’t tagged.)
Tell them to record the data in an organised way and justify the predictions of fractions and total number.
How do they deal with fish that get selected but are already tagged? Do they tag them again? Does double or triple tagging improve the data? How? Monitor for any students who may need further support and provide as required.
Session 5
In this final session, pose the following problem to your students (Copymaster 1). Use their response to consolidate learning and to assess achievement of your students on the probability outcomes.
Look for the following:
Question One: Does the next sample of ten reflect the previous sample but also show variation from that sample? Students should show that the two samples will vary.
Question Two: Can students represent the part-whole relationships as fractions?
Question Three: Do students acknowledge that a green jelly bean could still be in the bag, but it has not been selected in the two samples? A sophisticated response will state something about the likelihood of a green being in the bag.
Question Four: Does the sample of five reflect proportions similar to those in the collected samples, with some variation?
After the students complete the task independently gather the class to discuss the ideas above. Students might reflect on how they might change their answers following the discussion.
Dear parents and whānau
This week in maths we have been making predictions about "What’s in the bag?" by drawing cubes from the bag (and then returning them). We found out that the more turns we had the more we knew about what was inside the bag. This knowledge helped us make predictions about what cube we might draw out next. However we also found out that with chance involved you can never know the outcome for sure. At home this week we want you to play "What's in the bag?" with your child.
What’s in the bag?
Put a total of six buttons (or counters) of two colours in a paper bag or container that you can’t see into. Your child might like to give the colours a context such as tennis balls and cricket balls, or kowhai flowers and mānuka flowers. Ask your child to try to work out what colours the six buttons are by drawing out the buttons one at a time. It is important that the button is put back into the bag each time. Let your child select one button as many times as they want until they are ready to predict the colours. Ask them to explain their prediction and then let them look in the bag.
Next time let your child make up a bag for you to work out.
Enjoy making your predictions and seeing if you are right!
What's in the bag?
In this unit we experiment with cubes to make predictions about likelihood based on our observations. Students find out that with probabilistic situations there is no certain way to predict exactly what will happen.
Probability is a measure of chance or likelihood of an event occurring. In this unit bags of cubes are used to provide the sample space, that is the set of all possible outcomes. The chance of selecting a cube of a particular colour obviously depends on what is in the bag. Suppose there are 5 red, 3 blue and 2 yellow cubes in the bag.
The probability of selecting a red cube equals 5 out of 10 which can be written as 5/10, or 1/2, or 0.5 or 50%. Note that there are five outcomes (ways to select one cube) that result in the selection of a red cube. The probability of getting a blue cube with one selection equals 3 out of 10 (30%) and the probability of selecting a yellow cube equals 2/10 or 1/5 or 20%.
Probabilities can be used to predict what event is most likely to occur. Selecting a red cube is more likely than selecting a blue cube, which is more likely than selecting a yellow cube. That order assumes the cube is selected randomly which means that each cube has an equal chance of being selected. The prediction of the colour of the cube, especially for small samples, cannot be certain. In fact, all three colours might occur if one cube is selected. If enough selections are made, with replacement each time, the distributions of colour will more closely reflect the probability fractions.
The learning opportunities in this unit can be differentiated by providing or removing support to students and by varying the task requirements. Ways to support students include:
Task can be varied in many ways including:
The contexts for this unit can be adapted to suit the interests and cultural backgrounds of your students. Many students are interested in kaitiakitanga, guardianship of the environment, so using a context about endangered species may be motivating. Aotearoa has many species in danger of extinction, and scientists conduct regular, ongoing surveys to monitor population numbers. Some example could be Maui or Hector’s dolphin, takahe, Chatham Island robin. Cubes in a bag can be a metaphor for a wide range of sampling contexts, from predicting the outcomes of games, to the likelihood of the weather being fine for Sports Day.
Te reo Māori vocabulary terms such as tūponotanga (probability/chance), hautau (fraction), hautanga ā-ira (decimal fraction), ōwehenga (ratio) could be introduced in this unit and used throughout other mathematical learning. Te reo Māori numbers and colours can be interchanged for English throughout the unit.
Session 1
Today we make predictions about the cubes that are hidden in a bag. We find out that even when we can’t peek in the bag we can still make a good prediction about what is in it. Think of cubes in the bag like all the people in New Zealand or fish in our seas. We cannot know exactly about all of them but we can use statistics to get an idea.
Here is a bag with four cubes. The cubes are either red or blue and we’re going to try to find out how many of each colour there are selecting cubes one at a time.
This is called sampling with replacement. Replacement means we put it back – like a fish.
(Note: Each time a student takes a cube it must be returned before the next student draws a cube. Otherwise, the probabilities will change.)
What colour have you got?
If it is the same colour as the one previously drawn ask:
Do you think that it is the same cube? Why or why not?
If it is a different colour ask:
Does that mean that half the cubes are red and half are blue?
The important idea is that students acknowledge that such conclusions are speculative. There is no certainty except that at least one red (same colour drawn), or at least one red and one blue (different colours drawn) are in the bag.
Why did you guess that? How certain are you?
Has that changed your mind about what is in the bag? Why? Why not?
Do you think that we have seen all the cubes?
Do we know what the colours of the four cubes are? Why or why not?
Would we find out more if we had more turns?
Record your best prediction about the colours of the four cubes in the bag.
Before we look in the bag, discuss all the possible combinations for the colours of the four cubes.
Record these combinations on the board. Students might forget the four of one colour, zero of the other colour possible combinations.
How could we have improved the prediction before checking?
Students might suggest that more selections might have improved the reliability. Larger samples tend to be more representative than smaller samples
I am going to draw a cube. Which colour do you think it will be?Why?
Can we be sure that I will get that one? Why?
How could we record your chance of success?
If students choose red their chance of success is 3 out of 4 or 3/4.
If they choose blue their chance of success is 1 out of 4 or 1/4.
Though there is a greater chance that the cube drawn will be red, there is still a 1/4 chance that it might be blue.
Exploring
Over the next three days we work in pairs to make our own bags of cubes. We swap them with our friends to see if they can guess "What’s in the bag?"
Session 2
Ask the students to 'think aloud' so other students can build on their understanding.
Session 3
I want you to create a data display of the colours. You are free to use whatever display you want. What display might you use? (Students might suggest bar graphs, pie charts, frequency tables, pictographs, etc.)
You can make as many trips as you need up here to view the data but you must create your display back at your desk. Give your students adequate time to create their displays.
Explain the rules of the game to your students.
I am putting all the cubes back into the paper bag. Nothing in the set of cubes has been changed.
With each turn, one person from the class will take out a cube, tell you what colour it is, show you the cube then put it aside. It will not be put back into the bag.
Before the cube is taken out you need to make a prediction about what colour it will be. Record your predictions like this:
There will be 24 rounds. At the end of the game the +5 and -1 scores will be combined. The player with the highest score wins.
How might your display be useful?
Watch for the following behaviour from your students:
In the bag are 6 yellow, 4 blue, and 2 red cubes. What coloured cube do you think will be drawn next?
Session 4
In this session students explore the impact of ‘tag and release’ methods of sampling. Such methods are common to biological research in which animals need to be returned to their habitat. The lake in this session could be named as a local lake to relate to students' experiences.
Suppose you are a scientist. The fish in the lake are precious so you want to return each fish after you have tagged it. How can you get an accurate picture of:
Types of freshwater native fish.
What is the advantage of tagging the fish?
Students will know if a tagged fish is caught that it is already represented in the data.
I have a lake full of fish here. You are the scientist and I am your fish catching assistant. Our aim is to find out the fraction of each species and get an estimate of the total number of fish.
Take some time to think about how you will record the data.
You might need to suggest using a tally chart and to indicate with an asterisk if the cube is tagged (caught before).
Do their fractions match the distribution of cube colours in the sample?
Do they acknowledge that the predictions are very uncertain, given the small sample size?
Is it better to think about each sample as separate or treat the combined results as one big sample?
Pay particular attention to the issue of the total number of cubes.
For example, suppose five of the 20 cubes selected in the last sample are tagged.
What can this tell us about the total number of cubes in the bag?
About one quarter of all the cubes in the bag are tagged.
How might we predict the total number of fish from that?
If the ten cubes we tagged at first make up one quarter of all the cubes in the bag, how many cubes might be in the bag?
Students might realise that four quarters make the whole population so 4 x 10 = 40 is the best prediction they can make.
How certain are you? What could we do to improve the reliability?
Students might say that tagging as many fish as possible would improve the reliability of the prediction. In fact, if we keep tagging fish we might reach a stage when every fish we catch is tagged.
Why is 'tag until every fish is tagged' not feasible in real life? (Population may be very large, the more animals that you tag the harder it is to find an animal that isn’t tagged.)
Tell them to record the data in an organised way and justify the predictions of fractions and total number.
How do they deal with fish that get selected but are already tagged? Do they tag them again? Does double or triple tagging improve the data? How? Monitor for any students who may need further support and provide as required.
Session 5
In this final session, pose the following problem to your students (Copymaster 1). Use their response to consolidate learning and to assess achievement of your students on the probability outcomes.
Look for the following:
Question One: Does the next sample of ten reflect the previous sample but also show variation from that sample? Students should show that the two samples will vary.
Question Two: Can students represent the part-whole relationships as fractions?
Question Three: Do students acknowledge that a green jelly bean could still be in the bag, but it has not been selected in the two samples? A sophisticated response will state something about the likelihood of a green being in the bag.
Question Four: Does the sample of five reflect proportions similar to those in the collected samples, with some variation?
After the students complete the task independently gather the class to discuss the ideas above. Students might reflect on how they might change their answers following the discussion.
Dear parents and whānau
This week in maths we have been making predictions about "What’s in the bag?" by drawing cubes from the bag (and then returning them). We found out that the more turns we had the more we knew about what was inside the bag. This knowledge helped us make predictions about what cube we might draw out next. However we also found out that with chance involved you can never know the outcome for sure. At home this week we want you to play "What's in the bag?" with your child.
What’s in the bag?
Put a total of six buttons (or counters) of two colours in a paper bag or container that you can’t see into. Your child might like to give the colours a context such as tennis balls and cricket balls, or kowhai flowers and mānuka flowers. Ask your child to try to work out what colours the six buttons are by drawing out the buttons one at a time. It is important that the button is put back into the bag each time. Let your child select one button as many times as they want until they are ready to predict the colours. Ask them to explain their prediction and then let them look in the bag.
Next time let your child make up a bag for you to work out.
Enjoy making your predictions and seeing if you are right!