The students use the numeral cards to recreate counting sequences in a way that’s similar to the action of a car odometer. They can wear hats marked with the place values involved, for example, ones, tens, hundreds, thousands ...
![nudge.](/sites/default/files/images/nudge.GIF)
Have a student as the ones counter, counting in ones. Stop them at nine. Ask, “What will happen when one is added?” Discuss how adding one rolls nine over to 10 and that another counting place (tens) is needed.
Count in ones from 95 until 99 rolls over to 100.
Start with 93 and add 10 to it. Discuss how the nine rolls over. Repeat by adding 10 to 94, 99, 90 ...
Add 1, 10, then 100 to 99. Add 1, 10, 100 to 899. Add 1, 10, 100 to 998.
Activity
Roll 1 000 back 1, 10, 100. Roll 3 000 back 1, 10, 100. Roll 309 back 1, 10, 100.
Extension Activity
Increase the size of the numbers to show the students that roll over/back can be applied to all whole numbers and decimals. For example, Add 1, 10, 100, 1 000, 10 000 to 99 999. Add 1, 10, 100 to 99 989. Add 1, 10, 100, 1 000, 10 000 to 109 990. Add 1, 0.1, 0.01, 0.001 to 99.999. Roll 309 000
back 1, 10, 100, 1 000, 10 000. Roll 309.000 back 10, 1, 0.1, 0.01, 0.001.”
Extension Activity
Complete each of these problems and check with a calculator.
395 + ? = 405 36 099 – ? = 34 100
99 962 + ? = 100 062 ? – 99 999 = 1 000
? + 9 900 = 10 000 100 000 – ? = 90 000 ...
Money Matters
In this unit, students explore the place value system through engaging with a variety of money contexts including trading ($1, $10, and $100 notes) and extended trades and operations into using thousands, millions, and billions of dollars.
In this unit students will develop deeper understandings of digits in whole numbers and our place value system within the context of money problems.
Within this, students will explore the fundamentals of our place value system, namely that:
The learning opportunities in this unit can be differentiated by providing or removing support to students and by varying the task requirements. Ways to differentiate include:
The context of the unit is cash money. Although societal changes may limit students’ experiences with money, the context is still highly motivating. Activities can be adapted to suit the interests and experiences of your students. For example:
Te reo Māori vocabulary terms such as mehua (measure), rau (hundred), mano (thousand), miriona (million), and monirau (money) could be introduced in this unit and used throughout other mathematical learning.
Session 1
The following activities are designed for students to work in collaborative groups of 6 –10 students. For the first day, students explore number patterns and relationships that they see in the play money by making amounts with the money and grouping it into ones, tens, hundreds, and other higher place values.
Hand out a mixed bundle of play money with denominations up to $10 000 (from Copymaster 1) to each group of students and have them play "The Great Money Sort!" where they are asked to sort play money into denominations.
The Great Money Sort!
Possible questions / prompts as students are sorting the money into piles:
If a greater denomination is needed, what amount should it be? Why?
Encourage students to offer suggestions about patterns that they see in the numbers and to describe the same pattern in different ways:
What numbers can you see that are the same, or are in the same positions, on all of the notes?
I see the 1 repeating at the start of each denomination (1, 10, 100, 1,000, 10,000…)
I see zeros repeating. (10, 100, 1,000, 10,000…)
I see the zeros growing at the ends of the numbers… 1 zero here – 10 (tens), 2 zeros here - 100 (hundreds), 3 zeros here - 1 000 (thousands) etc.
I see 1, 10, 100 and that keeps repeating in the thousands (1 thousand, 10 thousand, 100 thousand), the millions (1 million, 10 million, 100 million) etc.
Be aware that seeing a symbolic pattern such as “adding zeros” is different from recognising that a given denomination is worth ten times as much as the next smallest denomination, e.g. $100 note is worth ten times $10 note.
Since money is a non-proportional representation of place value you might use a proportional representation as well to help students understand how the quantity changes although the notes all look the same size. Placing matching place value blocks on top of the $1, $10, $100, and $1,000 notes will help.
How big is the block that goes on the …$10,000 note? …$100,000 note? …$1,000,000 note?
Ask questions like:
How many tens do you need to make… one hundred dollars?...one thousand dollars? etc.
How many hundreds do you need to make… one thousand dollars?...ten thousand dollars?etc.
How much do I add… to $380 to make $1,000? To $4,900 to make it $10,000? etc.
Good examples include:
Get 37× $10 notes. How much have you got?
Get 24× $100 notes. How much have you got?
Get 19× $100 notes and 34× $10 notes. How much have you got?
Get 29× $10 notes, 17 $100 notes, and 33× $1 notes. How much have you got?
And other similar questions.
Session 2
Over the next three days, students will continue working with the play money, practise making pay packets in Pay Packet Play, carry out fair trades in the Go Fair Trading Game, explore number problems by grouping money on Place Value Houses, and think about rounding, grouping, and estimating to solve money story problems. Provide students with the opportunity to develop word problems that are relevant to them.
Pay Packets
Roam as students work. Look for:
Can students read the numbers, making use of the groups of digits separated by commas?
Can students recognise the place of digits in the numbers?
Do students understand the significance of zero as indicating none of a denomination?
Do students check to confirm the amount is correct in an organised way?
Where errors occur, the checking group needs to leave a note explaining the problem. Provide students with time to look back at their original pay packet, rectify any errors, and write a note explaining how they made the error in the first place (if possible). You may need to support students with understanding their errors.
The boss is feeling generous as the company has made a good profit this year.
Discuss what the term ‘profit’ means.
She decides to increase each payment by 10% as a bonus.
What does an increase of 10% mean?
Discuss that 10% means 10 in every 100 so each worker will get $10 extra for every $100 they earn.
How much extra will they get for every $1,000 they earn? Every $10 they earn? Every $1 they earn?
Sorry pay clerks, it is your job to include the 10% bonus in every envelope. Get to it. You might get a bonus yourself.
How would you increase each payment by 20%? What would that mean?
Students might suggest dividing the amount by ten then adding the answer on to the original amount. You might offer multiplying the amount by 1.1. Why does that work?
Encourage students to use place value structure rather than counting. Ask questions like:
I put 67× $10 notes in the packet. How much money do you have?
Can you work it out without counting?
I put in 19× $10 000 notes. How much money do you have? How do you know?
I have put in 106× $1 000 notes. How much money do you have? How do you know?
Students can discuss possible ways to record the problems using only numerals and symbols.
For example:
10 + 10 + 10 + 10 + 10 + 10 + 10 + 10 + 10 + 10 + 10 + 10 = $120 (Repeated addition is less efficient)
or
12 x $10 = $120 (Multiplication is more efficient.)
Session 3
Go Fair Trading Game
Play several rounds, ensuring students receive different pay packets each round. Collect the money at the end of each round.
Encourage students to avoid counting or repeated addition to work out the total of their pay packet. Push them to adopt more efficient strategies such as:
I have thirty $100 notes. I know that ten $100 notes make $1 000 so three groups of ten $100 would be $1 000 + $1 000 + $1 000. That makes 3 x $1 000 or $3 000 altogether that I have.
Also encourage efficient recording strategies, such as a table, with amounts arranged in vertical alignment. This could be completed on paper or on a digital device.
Continue discussing the trades increasing the complexity and number size with each round. Have students share and record their strategies for each round.
[Name] has $27,094 in his/her pay packet.
How many notes are in his/her pay packet?
How many different answers can you find?
Encourage the students to think beyond the simplest answer of 2 + 7 + 9 + 4 = 22 notes.
Session 4
Place Value Houses and Problems
In this lesson students make further links between the play money and the place value system by placing money on the Place Value Houses template. Students will gain confidence reading multi-digit whole numbers using the Place Value Houses to help them to structure large whole numbers. They will solve addition and subtraction problems by using their knowledge of grouping play money in tens/hundreds/thousands/ten thousands. and by making sensible estimates that they can check with the play money.
$3,450
$75,010
$407,908
$37,090,324
In this way, the number $45 874 230 would be explained and read as:
(Always start reading with the far-left-hand side of the number):
(ones, tens, hundreds) 45 (millions house) million, (ones, tens, hundreds) 874 (thousands house) thousand, (ones, tens, hundreds) 230 (trend setter house so we just say the number of ones, tens, hundreds).
Session 5
For the final day, students will be given an open-ended task involving Advertising circulars (such as a Warehouse, Rebel Sport or Farmers advertising flyer) and play money.
Dear family and whānau,
At school this week we have been practising counting play money by looking for patterns with ones, tens and hundreds that relate to our place value system.
Weekly Budget and Shopping Planning!
I would like your child to help you plan for the weekly shopping by finding out how much money they have to budget for some food purchases this week. They can then look through food store advertising flyers or online to spot the best deals on some basic food items. Have them work on a list of 5-10 food items to be purchased for the week keeping in mind an amount of money they would have to spend. Students can estimate the cost of items by rounding food item costs to the nearest $1, $5, $10.
For example, if the family wants to purchase two boxes of cereal and each box costs $4.99 they can round each box to $5. Two boxes at $5 each makes $10 towards cereal for the week.
Item to be purchased
Number of items needed
Cost of each item
Total estimate
Total cost of the items
Figure it Out Links
Some links from the Figure It Out series which you may find useful are:
The following books contain activities to help students investigate and evaluate financial decisions. Some of these involve operating with number.
Using Calculators
Say the forwards and backwards number word sequences in the range 0–100.
Say the forwards and backwards skip–counting sequences in the range 0–100 for twos, fives, and tens.
Say the forwards and backwards number word sequences by ones, tens, and hundreds in the range 0 – 1000.
Say the forwards and backwards whole number word sequences by ones, tens, hundreds, and thousands in the range 0–1 000 000, including finding numbers that are 10, 100, and 1 000 more or less than a given number.
Find out how many ones, tens, hundreds and thousands are in all of a whole number.
Say the number one–thousandth, one–hundredth, one–tenth, one, and ten, etc, before and after any given number.
Order fractions, decimals and percentages.
Number Framework Stages 4-8
Number Flip Strip (Material MAsters 4-2 and 4-31)
Hundreds board with flip capability
The constant function on the calculator can be used to develop counting patterns. Ask the students to key in the sequence 5 + = = = = ... It will produce a display of increasing multiples of five. Challenge your students to work out the sequence. Note that with some calculators, like Casio, the + key must be pressed twice to activate the constant function.
Use the hundreds board to record the skip-counting sequence. For example, flip over every fifth number. This can also be done by recording the sequence on the blank side of a strip and sliding it into a number flip strip.
Activity
Seat the students in pairs and get one of the pair to put in the first few terms of a sequence, using + (a number) = = =. The student hands the calculator to their partner to push = = = ... The partner tries to work out what number is being repeatedly added.
Tell the students to key in + number but not to press =.
For example, + 4. Instruct them to hold their finger over the equals button, and, without looking, press equals until they think a target number has been reached in the window. For example, aim for 24. This is good practice for skip-counting sequences and multiplication facts.
This can be extended to sequences of two-digit numbers and decimals.
For example, + 23 = = = ..., + 99 = = = ..., + 0.3 = = = ..., + 1.6 = = = ...
Repeat for subtraction. For example: 46 – 5 = = = ... produces the sequence 41, 36, 31, ... on most calculators.
Extension Activity
The students investigate calculator inputs like 4 + 5 = = = ... In this example, most calculators produce the sequence 9, 14, 19, 24, ...
Examples: 0.9 + 0.3 = = = ..., 2.45 + 0.02 = = = ..., 48 – 4 = = = ..., 8.4 – 0.5 = = = ..., 7.5 – 0.25 = = = ..., 2.602 – 0.002 = = = ...
Nudge
Say the forwards and backwards number word sequences by ones, tens, and hundreds in the range 0 – 1000.
Say the forwards and backwards whole number word sequences by ones, tens, hundreds, and thousands in the range 0–1 000 000, including finding numbers that are 10, 100, and 1 000 more or less than a given number.
Say the number one–thousandth, one–hundredth, one–tenth, one, and ten, etc, before and after any given number.
Number Framework Stages 5 -7
The students use the numeral cards to recreate counting sequences in a way that’s similar to the action of a car odometer. They can wear hats marked with the place values involved, for example, ones, tens, hundreds, thousands ...
Have a student as the ones counter, counting in ones. Stop them at nine. Ask, “What will happen when one is added?” Discuss how adding one rolls nine over to 10 and that another counting place (tens) is needed.
Count in ones from 95 until 99 rolls over to 100.
Start with 93 and add 10 to it. Discuss how the nine rolls over. Repeat by adding 10 to 94, 99, 90 ...
Add 1, 10, then 100 to 99. Add 1, 10, 100 to 899. Add 1, 10, 100 to 998.
Activity
Roll 1 000 back 1, 10, 100. Roll 3 000 back 1, 10, 100. Roll 309 back 1, 10, 100.
Extension Activity
Increase the size of the numbers to show the students that roll over/back can be applied to all whole numbers and decimals. For example, Add 1, 10, 100, 1 000, 10 000 to 99 999. Add 1, 10, 100 to 99 989. Add 1, 10, 100, 1 000, 10 000 to 109 990. Add 1, 0.1, 0.01, 0.001 to 99.999. Roll 309 000
back 1, 10, 100, 1 000, 10 000. Roll 309.000 back 10, 1, 0.1, 0.01, 0.001.”
Extension Activity
Complete each of these problems and check with a calculator.
395 + ? = 405 36 099 – ? = 34 100
99 962 + ? = 100 062 ? – 99 999 = 1 000
? + 9 900 = 10 000 100 000 – ? = 90 000 ...
Large Numbers Roll Over
Find out how many ones, tens, hundreds and thousands are in all of a whole number.
Number Framework Stage 6.
Key Ideas
Check that the students understand that 10 one thousands equals one ten thousand not, as is commonly thought, one million.
Using Materials
Problem: “Work out $9,993 + $9.”
Record $9,993 + $9 on the board or modelling book. With play money, model $9,993 and $9. Discuss why the 12 single dollars must be swapped for a ten-dollar note and two single dollar notes. Discuss why nine tens plus the extra ten-dollar note makes 10 tens, which must be swapped for a one-hundred-dollar note. Continue these swaps until there is a single ten-thousand-dollar note and two single dollars. Record the answer of $10,002 on the board or modelling book.
Problem: “Work out $10,003 – $4.”
Record $10,003 – $4 on the board or modelling book. Using play money, break the $10,000 down to 10 one-thousand-dollar notes, break the one-thousand-dollar note down to 10 one-hundred-dollar notes, and so on until there are 13 single dollars.
Record the answer of $9,999 on the board or modelling book.Examples: Word stories and recording for: $9,988 + $19 $6 + $52,994, $116 + $9,884 $40,003 – $7 $20,000 – $100 $999 + $1,004 $1,001– $45 $50,003 – $5 ...
Using Number Properties
Examples: Word stories and recording for: 8 992 + 9 6 + 12 996 16 + 6 684 44 503 – 7 18 900 + 102 99 + 12 099 50 + 6 150 102 003 – 5 ...
Target 15 287
This is a whole class game but can be played in small group situations where they can take turns to roll the die. To give students practice in adding numbers from one up to ones of thousands or decimal numbers from thousandths to ones. Both cards can be played at the same time which caters for differing students’ needs.
add together numbers in ones, tens, hundreds, and thousands.
1 gameboard (35KB) per student
One 10 sided die
This game can be played simultaneously with Level Four Target 15.287, allowing for students of a range of abilities to participate.
Acknowledgement
This game of Target has been adapted from one originally made up by a group of South Auckland teachers.
How many tens and hundreds?
Recall the number of tens and hundreds in 100s and 1000s.
Solve addition and subtraction problems by using place value partitioning.
Find out how many ones, tens, hundreds and thousands are in all of a whole number.
Number Framework Stages 5 and 6
Preliminary Knowledge
The students need to know 10 hundreds make 1 thousand and vice versa, and 10
thousands make 1 ten thousand and vice versa.
Using Materials
Problem: The Bank of Mathematics has run out of $1000 notes. Alison wants to
withdraw $2315 in $1, $10 and $100 dollar. How many $100 notes does she get?
Examples. Repeat for: $2601, $3190, $1555, $1209, $2001, $1222, $2081….
Using Imaging
Problem: Tickets to a concert cost $100 each. How many tickets could you buy if you have $3215?
Write $3215 on the board. Shield 3 one thousands, 2 one hundreds, 1 ten and 5 ones.
Ask the students what you can see. Discuss how many hundred dollar notes you could get by exchanging the thousands. Discuss which notes are irrelevant (the ten and the ones).
Shielding and Imaging only: Examples. Find the number of hundreds in:
$1608, $2897, $2782, $3519, $3091, $4000….
Using the Number Properties
Examples. Find the number of hundreds in: 3459, 8012, 9090, 6088, 3280, 5823,
7721, 2083….
Challenging examples. Find the number of hundreds in: 13 409, 28 002, 78 370, 12
088, 45 290, 82 356, 21 344….
Find the number of tens in: 3709, 8002, 8579, 5208, 4829, 82 333, 12 897, 30
897, 89 000, 50 890
Checking Addition and Subtraction by Estimation
Solve addition and subtraction problems by using place value.
Number Framework Stage 6
Good number sense skills are required to “sense” when answers are wrong. This is often achieved by doing estimates.
Using Number Properties
Problem: “Julian adds 34 567 and 478 on his calculator and gets 34 089.” Write 34 567 + 478 = 34 089 on the board. Discuss why Julian must be wrong.
(Answer: The answer had to be bigger than 34 567 because he is adding.)
Discuss what Julian did wrong.
(Answer: Probably he pressed the subtraction button rather than the addition button.)
Problem: “Julian adds 34 567 and 478 on his calculator and this time gets 35 045. Check this answer by estimation.”
(Possible answer: 567 + 478 is a bit over 1 000 so the answer must be a bit over 35 000. So Julian’s answer looks reasonable. So Julian accepts the calculator answer.)
Examples: Worksheet (Material Master 8–1).
Understanding Number Properties:
Make up a five-digit plus five-digit subtraction of your own and explain how you would estimate the answer.
Adding Tens and Ones
Solve addition and subtraction problems by using place value partitioning.
Number Framework Stage 5
Using Materials
Problem: “Ray has $34, and he gets $25 for a birthday present. How much money does Ray have now?”
Record 34 + 25 on the board or modelling book. The students model 34 and 25 using the chosen materials and group the ones and tens.
Discuss the answer and record 34 + 25 = 59 on the board or modelling book.
Examples: Word stories and recording for: 45 + 22 52 + 13 42 + 25 35 + 43
53 + 25 43 + 22 ...
Using Imaging
Shielding and Imaging Only: Examples: Word stories and recording for: 14 + 43
31 + 25 23 + 41 24 + 25 32 + 26 38 + 21 13 + 41 25 + 23
44 + 24 ...
Using Number Properties
Examples: Word stories and recording for: 87 + 12 73 + 26 24 + 52 16 + 62
81 + 17 ...
Challenging examples: The students will need to understand the meaning of three-digit
numbers to do these: 241 + 21 342 + 44 643 + 21 27 + 210 303 + 44
25 + 510 ...
Subtracting Tens
Solve addition and subtraction problems using groups of ten.
Solve addition and subtraction problems by using place value partitioning.
Number Framework Stages 4 and 5
Ones and tens materials. E.g. sticks in bundles, BeaNZ, play money
Required Knowledge
Before attempting this activity check that the students can instantly recall the single digit subtraction facts.
Using Materials
Examples. Word stories and recording for: 45 – 20, 52 - 10, 42 – 20, 35 – 30, 63 – 50, 48 - 30....
Using Imaging
Shielding and Imaging Only: Examples. (Instant recall of single digit subtraction facts is needed here.) Word stories and recording for: 48 – 40, 51 – 20, 53 – 50, 27 – 20, 64 – 10, 43 – 40, 57 – 50, 71 - 40....
Using Number Properties
Examples. 97 – 10, 78 – 30, 20 + 62, 46 + 50, 80 + 17....
Challenging examples. The students will need to understand the meaning of three digit numbers to do these: 240 – 20, 340 – 40, 443 – 20, 570 - 20....
Modeling numbers: 3-digit numbers
This unit uses one of the digital learning objects, Modeling Numbers: 3-digit numbers, to support students in investigating the place value of numbers up to 999. The numbers are represented using a range of standard place value materials.
The learning object has two main functions:
The Level 2 Number Unit, Show me the Number, is a useful starting point for developing the prior knowledge necessary for engagement in this unit, as it helps students to understand place value for tens and ones using two digit numbers and equipment. Some prior experience with representations and materials used in the learning object would also be beneficial.
There are a number of ways to explore place value concepts. Students will benefit from exploring place value with a range of equipment including place value blocks, beans and canisters, bundles of sticks, 3-bar abacus, and number flip charts. Avoid starting immediately with wooden place value blocks and the three-pronged abacus. They are restrictive in building children’s understanding of place value. Bundling popsicle sticks is a good place to start so that children can see what makes one ten and how many bundles of 10 will give 100. A next step would be to make groupings using small plastic bags of ten beans as well as loose beans, moving onto cannisters of beans (opaque) and loose ones. Using a Place Value House divided into columns for hundreds, tens and ones with counters reinforces the positional property of place value. The counters represent ones, tens and hundreds depending on the position they hold. Place value blocks (interlocking plastic ones) and place value houses can be introduced here. The base ten property needs to be emphasised throughout so that children grow to understand the increase in powers from right to left. The learning object then provides practise to help students visualise the place value columns.
The learning opportunities in this unit can be differentiated by providing or removing support to students and by varying the task requirements. Ways to support students include:
The context for this unit can be adapted to suit the interests and experiences of your students. For example, you might apply real life contexts to explore the numbers. A good example could be Polyfest which can have 150 or more groups performing and very large numbers of students involved.
Te reo Māori kupu such as ine tatau (count) and uara tū (place value) could be introduced in this unit and used throughout other mathematical learning.
You could also encourage students, who speak a language other than English at home, to share the words related to counting and place value that they use at home.
There are two components to this unit - modelling your own number and modelling a given number. You should model both of these components for students and provide ample time for students' exploration of these. Consider how you will provide opportunities for students to engage with the learning object, either alongside or after your modelling. You could allow individual students or pairs of students to work with the learning object independently (perhaps they could think of a number for their partner to model or create). They could be encouraged to complete a given number of examples. Students can also explore making their own number, saying it aloud and then checking using the speaker icon. As an extension, you could provide students with a familiar context (e.g. quantities of resources in the sports shed) and ask students to use the place value equipment or the learning object to represent a model of the relevant quantities (e.g. there are 39 tennis balls in the sports shed - can you show this with the learning object?).
If the number of devices is a barrier to engagement with this learning object, consider having some students work with place value equipment to represent numbers, whilst the others work with the digital representation (then switch). Working in pairs provides students with the opportunities to work together to practice saying and representing numbers with equipment.
Model your own number
Model a given number
Dear family and whānau,
This week we have been using the Modeling Numbers: 3-digit numbers learning object. This enables us to represent numbers up to 999 using place value material. Ask your child to read numbers up to 999, for example letter box numbers, 3-digit licence plates, numbers in the newspaper.
Nesta and the Missing Zero
This is an activity based on the picture book Nesta and the Missing Zero.
This book may no longer be available for purchase.
This book may no longer be available for purchase.
A Day Without Zero
This activity is based on the picture book Nesta and the Missing Zero
Author: Julie Leibrich
Illustrator: Ross Kinnaird
Publisher: Scholastic (2006)
ISBN: 1-86943-730-6
Summary:
In the sequel to The Biggest Number in the Universe, Nesta has to help her neighbor, Mr Abacus, find zero. The loss of “nothing” throws the world into chaos and Nesta discovers the power of zero as a place-holder.
Lesson Sequence:
What do we know about ZERO?
Record the ideas in one colour. Tell students that after reading the book you will record any new ideas in another colour.
If you have read The Biggest Number in the Universe, introduce this as a sequel and ask them what they remember about the characters and the maths from the last book.
Is zero odd or even (p. 8), What does it mean: “nought”? (p. 32), What happened at the bank? (p.13)
Discuss what would happen if zero did disappear from the world for a day.
Where would you notice it was missing the most?
Place Value Houses
Identify numbers in the range 0–1000.
Identify all of the numbers in the range 0–1 000 000.
Identify and order decimals to three places.
Say the number one–thousandth, one–hundredth, one–tenth, one, and ten, etc, before and after any given number.
Number Framework Stages 5 to 7
Explain to the students how each place-value house is broken into hundreds, tens, and ones.
Help the students to read the numbers in their house positions. In particular, assist the students to read numbers like 34 009 083 080, where the zeros must be noticed but are not read out loud.
Notice the first house needs no name. (It is called “The Trend Setter House” in Material Master 4–11 because it starts the pattern of column names within every house.)
Give the students a number and get them to add the place-value houses then read aloud the number. Once the students’ knowledge is secure ask them to read numbers like 34 908 345 002 without houses.
Extension Activity
Go on to reading numbers in the quadrillions and quintillions houses, and/or include the decimal place values tenths, hundredths, thousandths, ...