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Digital Learning Objects

Healthy Life Survey

Healthy Life Survey.
Healthy Life Survey involves students in the survey process, from selecting a topic through to writing a report on their findings.
Healthy life survey: bringing lunch to school
Healthy life survey: staying active
Healthy life survey: lunchtime activities
Healthy life survey Icon.

Home Internet Survey

Home Internet Survey.
Home Internet Survey involves students in the survey process, from selecting a topic through to writing a report on their findings.
Home internet survey: who?
Home internet survey: what?
Home internet survey: where?
Home internet surveyIcon.

Leisure Survey

Leisure Survey.
Leisure Survey involves students in the survey process, from selecting a topic through to writing a report on their findings.
Leisure survey: team sport
Leisure survey: popular sports
Leisure survey: artistic activities
Leisure survey Icon.

Mystery Spinner

Mystery Spinner.
Mystery Spinner explores the relationship between sample space and likelihood of outcomes.
Mystery spinner: challenge
Mystery spinner: match the graph
Mystery spinner Icon.

The Foul Food Maker

The Foul Food Maker.
The Foul Food Maker explores likelihood in the context of a machine which randomly dispenses disgusting foods.
The foul food maker: questions 1
The foul food maker: questions 2
The foul food maker: game

Spinner

The Foul Food Maker.
Spinner allows users to make spinners and use them to explore experimental probability; the results are shown as a table and graph.
Spinner