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Fair Games

  • Units of Work
  • Statistics
  • Level Five

Many games of chance and activities in maths text books involve rolling two dice and combining the scores, usually by addition. Students often find the probabilities of such events difficult to calculate as they are confused between events (for example a score of 4) and outcomes (for example 3 and 1, 2 and 2, 1 and 3). This unit makes use of a variety of activities where the number of outcomes in the sample space is clearly different from the number of events.

Pass it On!

  • Figure It Out Activities
  • Statistics
  • Level Three

This is a level 3 statistics activity from the Figure It Out theme series.

Game Show

  • Figure It Out Activities
  • Statistics
  • Level Four

This is a level 4 statistics activity from the Figure It Out series.

Catch of the Match

  • Figure It Out Activities
  • Statistics
  • Level Four

This is a level 4 statistics activity from the Figure It Out series.

Out for the Count

  • Figure It Out Activities
  • Statistics
  • Level Three

These are level 3 statistics, geometry, algebra, and number problems from the Figure It Out series.

Thirsty Work

  • Figure It Out Activities
  • Number and Algebra
  • Level Four

These are level 4 number, algebra and statistics problems from the Figure It Out series.

Join the Queue

  • Figure It Out Activities
  • Number and Algebra
  • Level Three

These are level 3 number and statistics problems from the Figure It Out series.

Playing with Numbers

  • Figure It Out Activities
  • Number and Algebra
  • Level Three

These are level 3 number and probability problems from the Figure It Out series.

An Artist's Delight

  • Figure It Out Activities
  • Number and Algebra
  • Level Four

This is a level 4 algebra strand activity from the Figure It Out series.

Houses

  • Units of Work
  • Geometry and Measurement
  • Level Three

This unit seeks to connect learning outcomes across all five content strands, number, geometry, statistics, algebra, and measurement.  The context of houses is used to develop concepts such as drawing and modelling 3-dimensional objects, using co-ordinate systems to locate position, finding all the possibilities of events, and identifying paths through simple networks.  The unit provides an excellent vehicle for students to use a broad range of problem solving strategies.


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