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Fair Games

Many games of chance and activities in maths text books involve rolling two dice and combining the scores, usually by addition. Students often find the probabilities of such events difficult to calculate as they are confused between events (for example a score of 4) and outcomes (for example 3 and 1, 2 and 2, 1 and 3). This unit makes use of a variety of activities where the number of outcomes in the sample space is clearly different from the number of events.

Pass it On!

This is a level 3 statistics activity from the Figure It Out theme series.

Game Show

This is a level 4 statistics activity from the Figure It Out series.

Catch of the Match

This is a level 4 statistics activity from the Figure It Out series.

Out for the Count

These are level 3 statistics, geometry, algebra, and number problems from the Figure It Out series.

Thirsty Work

These are level 4 number, algebra and statistics problems from the Figure It Out series.

Join the Queue

These are level 3 number and statistics problems from the Figure It Out series.

Playing with Numbers

These are level 3 number and probability problems from the Figure It Out series.

An Artist's Delight

This is a level 4 algebra strand activity from the Figure It Out series.

Houses

This unit seeks to connect learning outcomes across all five content strands, number, geometry, statistics, algebra, and measurement.  The context of houses is used to develop concepts such as drawing and modelling 3-dimensional objects, using co-ordinate systems to locate position, finding all the possibilities of events, and identifying paths through simple networks.  The unit provides an excellent vehicle for students to use a broad range of problem solving strategies.


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