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# experimental probabilities

## Fair Games

Many games of chance and activities in maths text books involve rolling two dice and combining the scores, usually by addition. Students often find the probabilities of such events difficult to calculate as they are confused between events (for example a score of 4) and outcomes (for example 3 and 1, 2 and 2, 1 and 3). This unit makes use of a variety of activities where the number of outcomes in the sample space is clearly different from the number of events.

## Paper, Scissors, Rock

This is a level 4 statistics activity from the Figure It Out series.

## Monster Munch

This is a level 4 statistics activity from the Figure It Out series.

## Dylan's Dominoes

This is a level 3 and 4 statistics activity from the Figure It Out series.

## The Unit Fraction Game

This is a level 3 and 4 statistics activity from the Figure It Out series.

## Picking Pocket Money

This is a level 3 and 4 statistics activity from the Figure It Out series.

## Left to Chance

This is a level 4 statistics activity from the Figure It Out series.

## Superbeans

This is a level 3 statistics activity from the Figure It Out series.

## Scratch 'n' Win

This is a level 3 statistics activity from the Figure It Out series.

## Make the Highest Total

theoretically and experimentally examine the probabilities of games of chance

devise and use problem solving strategies to explore situations mathematically (be systematic, use a table).