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predictions

Supermarket Displays

In this unit the students look at the number patterns created when tins are stacked in different arrangements. The aim of the unit is for students to keep track of the numbers involved by drawing up a table of values.  They are then encouraged to look for patterns in the numbers.

Pede Patterns

This unit is about generating number patterns for certain ‘insects’ from the mythical planet of Elsinore. Each ‘Pede’ is made up of square parts and has a number of feet. The patterns all link the number of feet and the number of squares. The students are encouraged to explore the patterns for themselves and try to make the connections between feet and squares. The patterns range from counting by 2s and 3s to being the number of feet plus three.

Ten in the Bed

The unit uses the poem “Ten in the Bed” as a focus for the students to begin to explore patterns in number.

Mary, Mary, Quite Contrary

Students explore and create patterns of two and three elements using the rhyme "Mary, Mary Quite Contrary" as a focusing theme.

Snakes and Scarves

In this unit we explore linear patterns using snakes as the context. During the week we examine, construct and record snakes of different patterns. We also put scarves on our snakes and ask others to predict what is hidden.

Marble Roll

Students make ramps, roll marbles down them, record the distance the marble travels from different starting positions, graph these distances and use them to predict other distances. This practical unit has the students experimenting, measuring, graphing and making statements based on the information they find out.

Fridge Pickers

This week we collect data using our fridge as the context. We present the data as dot plots, strip graphs and pie charts.

Beat It

 The purpose of this unit is to use games to gather and present data in a systematic way in order to determine the likely outcomes of some everyday events.

Top Drop

In this unit students play the game "Top Drop" which has them predicting the outcome of dropping a plastic drink bottle top. The outcome of each drop is recorded and used to develop an understanding of relative frequency and probability and to increase the likelihood of winning. The unit culminates in a "Top Drop" tournament where students use the knowledge and understanding they have gained during the unit.

Spinners

This unit uses one of the digital learning objects, Spinners, to support students as they explore probability. It includes problems and questions that can be used by the teacher when working with a group of students on the learning object, and ideas for independent student work.


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