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Number Hangman

Purpose:

The purpose of this activity is to help your child to identify the ones, tens, hundreds and thousands in a number.

Link to Number Framework:

Place Value, Stage 5

What you need:

  • Paper and Pencil

What to do:

Play this game like Hangman.

  • Place dashes on the paper to indicate how many digits are in the number. For example, the number 3 523 would be represented as: ___ ___ ___ ___ .
  • Players ask questions to find out about the placement of digits within the number.
    Is there a five in the tens place?
    Is there a seven in the thousands place?
  • Players may also questions to find out which digits are contained in the number.
    Does the number have the digit eight in it?
    Is it in the ones place?
  • Other questions can be used to work out what the number is. For example:
    Is the tens digit odd?
    Is the hundreds digit greater than five?
  • Each time the answer to a question is "no", a piece is added to the hangman. As the digits are correctly guessed the digit is written into the appropriate place within the number.
  • Encourage your child to be systematic in their approach by using lists of digits and eliminating these as they receive answers.

 

What to expect your child to do:

  • Be able to tell you what each digit within a number represents. For example, in the number 4 572, the 7 tells you how many tens are in the number and the 4 tells you how many thousands are in the number.

Download a file of this activity:

PDF (63KB) or Word (36KB)