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Number Hangman

Purpose:

The purpose of this activity is to help your child to identify the ones, tens, hundreds and thousands in a number.

Link to Number Framework:

Place Value, Stage 5

What you need:

• Paper and Pencil

What to do:

Play this game like Hangman.

• Place dashes on the paper to indicate how many digits are in the number. For example, the number 3 523 would be represented as: ___ ___ ___ ___ .
• Players ask questions to find out about the placement of digits within the number.
Is there a five in the tens place?
Is there a seven in the thousands place?
• Players may also questions to find out which digits are contained in the number.
Does the number have the digit eight in it?
Is it in the ones place?
• Other questions can be used to work out what the number is. For example:
Is the tens digit odd?
Is the hundreds digit greater than five?
• Each time the answer to a question is "no", a piece is added to the hangman. As the digits are correctly guessed the digit is written into the appropriate place within the number.
• Encourage your child to be systematic in their approach by using lists of digits and eliminating these as they receive answers.

What to expect your child to do:

• Be able to tell you what each digit within a number represents. For example, in the number 4 572, the 7 tells you how many tens are in the number and the 4 tells you how many thousands are in the number.

Download a file of this activity:

PDF (63KB) or Word (36KB)